Walkthrough of the game tomb raider 3. Guide and walkthrough for "Tomb Raider III: Adventures Of Lara Croft". Mountain TempleLara Croft Tomb Raider (2013). Walkthrough

Game description

Third game in the series. An addon was released for the game on PC Tomb Raider III Gold: The Lost Artifact, adding a new level consisting of 6 locations.

Plot

In ancient times, a meteorite fell to the earth and changed the climate of the planet. The peoples of Polynesia began to worship him and even built a sanctuary where Antarctica is now located.

In 1834, during the expedition of Charles Darwin, a sanctuary was found in Antarctica. 5 meteorite fragments were also found in it. The fragments were lost over time in different parts of the world. In the process of exploring the hidden corners of India, Lara discovers an ancient artifact, the so-called Infada Stone, one of five ancient artifacts belonging to the ancient cult of the Polynesians. She meets a man named Willard, who is busy researching this cult and the meteorite. He also tells Miss Croft this story, recorded in the ship's log of the very ship that made the discovery during the expedition. The Tomb Raider cannot stay away when faced with ancient mysteries and sets off on a journey to find the remaining three fragments. The story of the fifth fragment is told in the addon.

About the game

There are a lot of innovations in the third part of Lara's adventures. Graphically, everything began to look very nice compared to the previous parts. New movements, weapons, enemies, vehicles. Total added. During the journey, you can choose which level to play next. You can choose from: Nevada Desert, South Pacific Islands, London and Antarctica.

The save system now works in two modes. In the easy version, you can collect crystals and record anywhere, but in the difficult case, when you find a crystal, you can save it, but you cannot take it with you.

The trap system has become much more cunning and extensive. It could be a wall with spikes, a swamp that will drag you to the bottom, or a stone that suddenly rolls down on you from the ceiling. Complex new enemies have also appeared, with whom you will have to tinker and stuff them thoroughly with lead. You can hide from some enemies and go unnoticed.

Characteristic Minimum Requirements Recommended Requirements
CPU Intel Core2 Duo 1.8 GHz
AMD Athlon64 X2 2.1 GHz
Intel Core i5-750
AMD Phenom II X4 955
RAM 1 GB RAM 4 GB RAM
Video card Nvidia GeForce 8600
AMD Radeon HD 2600XT
512 MB, DirectX 9
Nvidia GeForce GTX 480
AMD Radeon HD 5870
1 GB, DirectX 11
12 GB 12 GB
operating system Windows 32-bit: XP/7/8.1 Windows 64-bit: 7/8.1

Tips for the game:

1. Not all places and secrets can be explored on your first visit to a location. In some cases, you will need new equipment, which can be obtained further in the story. You can return to a previously explored area using the central “Quick Transit” button in camps that are marked on the map with a tent icon.

2. Collect spare parts according to the map. Some boxes contain modifications to improve weapons.

3. When you first visit a location, you can earn experience by hunting animals. At a certain point, we will receive a message that further hunting in this region will bring less benefit. Hunting large animals brings more experience points.

4. Treasure maps are found in treasure chests in tombs. They indicate all the places for collecting collections.

5. First, you should study the “Survival” branch, in particular the skills associated with accelerating the acquisition of experience. In the future, you will have the opportunity to improve all other skills.

Passing locations

The main character is a young girl, archaeologist Lara Croft, who went as part of an expedition to one of the tiny islands of southern Japan in search of the remains of an ancient civilization. But things didn't go according to plan when the expedition reached a section of ocean known locally as the "Dragon's Triangle". The ship "Endurance" was caught in a severe storm and crashed, and we only miraculously managed to survive. On the shore we see other survivors, but an unknown person will stun us and drag us into a cave.

1. Scavenger's Lair
Tomb Raider (2013)


Willpower: Find a way out

We come to our senses. We are tied and hung upside down in a cave with altars. To get out, we swing from side to side. So we push the nearby hanging bag onto the candles, and it will light up. The fire will spread to the adjacent beam, now we swing in the other direction to hit this beam and set fire to our ropes. Of course, this will end in a fall, and onto a sharp metal rod, which must be removed by quickly pressing the “E” button.

We go through the cave. On the way we will find a Torch, with its help we burn the wooden barrier on the way. Our torch was extinguished by the water, so we set it on fire again at the lamp. We can examine all the active objects in the room (Q key). We climb onto the wooden platform on the left, set fire to the fabric, and it will cause the barrel on the other side to explode. We crawl into the hole. A savage attacks us, we fight him off by pressing left and right.


Puzzle: burning boxes. It is necessary to blow up barrels and mines, it is dangerous to do this close, and if you set fire to the boxes from afar, they will be extinguished by a waterfall. Solution:

1. Set fire to the pole with the rope to release the hanging cage.

2. We climb into the cage, it will lower, and the boxes at the top will fall out of the bucket into the cage on a hill.

3. Set fire to the boxes inside the right cell.

4. Then push the right cell. Burning garbage will roll past the waterfall and set fire to the barrels.


The cave will begin to collapse from the explosion, we quickly run through the tunnel towards the light. We jump over chasms along the road. As soon as the scavenger grabs us again, we resist (left, right) and then kick him (press the "F" button in time). Then we climb the slope, dodging stones flying from above. We got to the surface.

Welcome to Tomb Raider.

2. Coastal forest


Signs of Life: Find traces of other survivors

We walk along the shore and walk along a log. We will see a stuck wartime plane, we climb along it to the other side (places that you can cling to are highlighted in white). We climb onto a high ledge, pushing off from the wall (all places for such a double jump are also highlighted in white). Let's enter the empty camp where the survivors are staying, here in the backpack we will find video camera, matches, walkie-talkie.


Signs of life: Find shelter from the storm

The storm is not over yet, so we hide from the rain in a dry place under a rock, there we set up our first camp of our own. Lara will light a fire and watch a video about the beginning of the expedition.


Woman in the wild: Find food

In search of food, we descend into a forest clearing. We'll see a skeleton hanging on a tree with a bow behind its back. We climb onto the roof of the bunker, jump along the hills, and from a tree branch we can reach the skeleton. This is how we get Homemade Bow.

Having received a weapon, we can start hunting local wildlife. Our prey is birds, rabbits and deer. Using the “Survival Instinct” (Q key) you can highlight objects of interest to us. Having shot the game, you need to go up and pick up the meat. You can also collect additional arrows and berries on the bushes in the clearing.

After a successful hunt, we return to the camp, where Rott will contact us. He will report that he is gathering survivors in the depths of the island, and we need to move towards him. Now the door to the bunker will be open, before entering you can do some additional hunting or look for artifacts.

Secret. In a forest clearing, like in any other location, there are many different types of secrets: documents, artifacts, caches. You can look for them right now, but it’s much easier to first improve your “survival” skills, and then we’ll see all the secrets on the map. Because of this, ordinary secrets are not described in the walkthrough; you can easily find them yourself.

Auror Challenge(Ghost Hunter)

In addition to the usual secrets, the game also contains challenges. This is the collection or destruction of unusual objects. Challenge item locations are not shown on the map, even with all skills. We are looking for them ourselves. In the coastal forest you need to find and shoot 10 hanging pagan totems in the form of the sun:

1. Even before the first camp, on the side of the path.

2. In the southwestern part of the clearing, near the stone.

3. To the south in front of a hill with several steps.

4. In the northeastern dead end, under the bridge tree.

5. On the tree in front of the bunker.


Find Rott: Find your way out of the forest

We go down into the catacombs of the bunker. We come across a locked door. To open it, we burn through the rubble nearby and find a Pickaxe. With its help, we open the door (press E many times) and get out in the northern part of the forest.

We will find our Japanese friend Samantha and stranger Matios. Sammy will start talking about the empress, whose descendant she is, and at this time we will fall asleep by the fire.

Waking up from thunder, we find the camp empty. We run out in search of newly discovered friends, and immediately fall into a trap. This is also overshadowed by the fact that wolves scented us. We prepare the bow, wait until the predators jump out of the bushes, and then shoot at them. As soon as 3 wolves fall to the ground defeated, the Endurance crew will find us. After a short conversation, the team is divided into two groups, one goes to look for Samantha and her friend, and Wilson and I go to meet Rott.


Find Rott: Catch up with Whitman

A new area is available for us to hunt and explore. But you should be careful, because now wolves will hunt us. In battle with them, you need to dodge at the moment of attack by pressing “Shift”, after which we immediately press again to make a roll. Also, now with the help of a pickaxe we can open wooden boxes with spare parts, they are needed to improve weapons. We collect 50 spare parts, go to the fire, improve the pickaxe so that it can be rotated by mechanisms.

Auror Challenge(Ghost Hunter)

6. The totem hangs under the central bridge.

7. Just north of the central bridge.

8. Near the eastern broken bridge.

9. On the western hill, near the wall.

10. To the right of the gate with mechanisms.

Loadable Tomb – Traveler's Tomb

Located in the Coastal Forest location in the southern dead end. In the tomb we find a plane stuck in the trees. The treasure is on the top floor of the temple. To get there, we perform the following sequence of actions:

1. Set fire to the left support with a white cloth. To do this, we shoot at the hanging lamp.

2. On the right we shoot at the lamp above the boards where the skeleton hangs. We push the platform towards the plane.

3. We climb to the hill ahead. We take a portable flashlight, throw it into the hanging part of the plane from the bottom side, and the boxes inside will burn.

4. We go up through the empty body of the plane, and climb along the tail to the roof of the building.

We will receive 250 experience, 1 skill point, a map of secrets throughout the entire location.

3. Mountain Temple
Lara Croft Tomb Raider (2013). Walkthrough


Meeting in the mountains: Do everything so that your escape is not noticed

After we open the doors of the temple, we fall into the trap of bandits. While they catch the rest of the survivors, we run away with our hands tied. They search for us with flashlights, we hide from enemies behind shelters.

We sit down in front of a small stone wall. As soon as the first enemy passes, we rise higher. There are two more bandits on the way, but as soon as they turn away, we can run past them to the left. Then we go to the right into a wooden building. We wait for the bandit to come down from the mountain, then we go up the slope. We enter the next building.

One of the main sectarians will still find us and try to kill us. We resist (press F, F, shoot from a pistol, dodge left and right, press E many times, and make another shot). So we will kill the first person, and we will get a weapon. An old pistol, but for now without cartridges.


Meeting in the Mountains: Fight off the inhabitants of the island

At the next collision we will be noticed, but we will find a clip and will be able to shoot back. After the shootout we continue to move higher. Along the way, we will be taught silent killing from the back (key "F", then "E" for strangulation). Silent kills give more experience.


Meeting in the Mountains: Climb Even Higher

We climb up the rock along the long stairs and find ourselves in an abandoned temple. Near the waterfall we can jump into the river and there we will find a passage into a cave; inside there is a map of the secrets of this location. There are several more bandits here, you can eliminate them silently. At the end we go east, climb up a narrow crevice between the rocks.

4. Mountain village


To the rescue: Find Rott's backpack

At the top we will meet the wounded Rott, the leader of the expedition, his leg was bitten by wolves. He manages to report that his backpack was stolen by wolves, and loses consciousness. The backpack contains a first aid kit needed by a wounded commander and a walkie-talkie with which you can call for help.

Moving away from the camp, we see a wolf howling on the slope, and we head there. The village is a central location, we will return here more than once, so we don’t pay attention to the fact that many paths are still closed to us, we just make our way up the plane to the cave in the west.

Having entered a dark cave, we carefully reach a huge pile of bones and pick up the backpack. On the way out, a huge wolf will attack us. We resist (left and right, strike with the F key, then press E).


To the rescue: Climb to the source of the waterfall

We go down to Rott and treat his wound. When he comes to his senses, he reports that he cannot go. We alone must climb higher and send a distress signal. To do this, Rott will give us his Ice ax. Now with its help we can climb uneven walls. This is exactly what you need to get to the very top of the village to the pass to the road to the base.

Tomb of the Scorned

Located in the “Mountain Village” location, at medium altitude, near two waterfalls. A tomb built in honor of the priestesses of Pimiko.

1. We jump onto the platform on the left and immediately to the other side, light the torch.

2. Set fire to three bags on the hanging platform on the left.

3. We push the box standing on the ledge on the right.

4. The platform will rise higher, now we can jump along it to the uneven wall. Using an ice ax we climb to the top.

Illumination Challenge(Illumination)

You need to light 10 lamps in the hands of the statues. At first it is impossible to do this completely without a lighter. We will do it on next visits.

Nest Destroyer Challenge(Egg Poacher)

You need 5 bird nests with golden eggs. Usually found on the roofs of houses and on high cliffs:

1. House at the very bottom of the village.

2. Big house near the plane.

3. Eastern peak, on the side of the cliff.

4. In the center on an island between the waterfalls.

5. Big house, southeast.

5. Road to base
Tomb Raider. Game of 2013

Help: Find a bunker

We stop by the fire, watch the video camera, learn more about the other surviving people. We go to the radio point where we need to send a distress signal. It is located on an abandoned base, guarded by local bandits. At the entrance to the base there will be spotlights that can be bypassed if you act quietly and carefully.

6. Mountain base


Help: Find the radio remote control

In the bunker we will reach a locked door. In order to bypass it, we need to close the valve that will be on the left. After this, gas will stop flowing in the passage below, and we will be able to penetrate into the next room. There will be bandits talking in the corridor, who can be expertly blown up by shooting at a barrel.


Puzzle: Room behind glass

1. Climb into the hole at the top;

2. Open the gas with the valve;

3. We climb back out and throw a lamp into the window. The gas will explode, killing the bandit and destroying the glass. We take the Old machine gun from the deceased enemy.


In the next room we will be ambushed. At the moment of slowing down time, we can shoot most of the enemies with a machine gun. We destroy the spotlights so that enemies can be seen better. We are in no hurry to move forward, as reinforcements are already running around the corner. After the victory, we can climb to the 2nd floor, along the right wall, to set up a camp there.

Let's go to the radio room. As expected, it was destroyed. But we learn from Rott that the signal can be sent from the engineering console, which is located on the antenna itself. We climb into the passage with hot pipes.

7. Base area
How to beat Tomb Raider


To the rescue: Climb the radio tower

It's snowing outside. On the bridge a sectarian will try to grab us, we quickly kick him away. Next you will have to participate in several shootouts. In the latter we meet a big guy who uses a shield. We need to dodge his blow (press shift and to the side), and then shoot at him while he is still open.

After the victory, we go to the tower and begin to climb to the very top. Having reached the remote control, we connect the walkie-talkie and begin to rotate two toggle switches to remove interference on the air and find the international SOS wave. As soon as communication is established, Lara will call rescuers, but they cannot land until a signal is given from the ground.


To help: Light the signal fire

We go down on the cable to the gas station. We find Flint in the warehouse, now we can get fire anywhere. We pour gasoline from the tank and set it on fire.

The explosion will attract the attention of the plane, but as soon as it lands, a thunder cloud will fly in and shoot down the plane with lightning. The wreckage of the plane is falling to the ground and is about to overtake us. We begin to slide down the slope, dodging fences and stakes. So we will quickly slide towards the village.

8. Village on the rocks


Slippery Slope: Find the way to the mountain village

The location consists of many flimsy buildings built over an abyss. We see how one of the pilots, parachuting, gets stuck in the branches of a tree near one of the buildings. We move towards it through the buildings. This must be done quickly, as buildings begin to collapse.

Having reached the pilot, we see him desperately trying to get out, but a bandit with a shield overtakes him and kills him. We take revenge for the pilot.


Slippery Slope: Join Rott

In the village we will fall into a trap, they will hang us upside down. In this position, we shoot back from three enemies, and then shoot at the block that is holding us.

We take the Rope from this trap, and now we will be able to release “Comets” - arrows with ropes. With their help, you can shoot at places that are tied with ropes in order to pull them towards you and bring them down or move them.

If we shoot the Comet near the white pillar, Lara will make a rope with which you can get to the other side.

9. Mountain village. 2nd visit
Tomb Raider (2013). How to get through the tomb


Guilt: Reach the Signal Light

We return to the wounded Rott. Lara will begin to blame herself for the failure of the expedition and the plane crash. To make amends, we go to rescue the co-pilot, he landed a little to the east.

Now, thanks to the ropes, the high-mountainous part of the location is available to us. We climb higher and higher, laying new rope paths. At the top of the eastern rock we will find the entrance to the tomb.


Tomb. Ascension Hall

It is located in a huge gorge, which is why the strongest wind blows here. Entering the temple, we see two levers. One raises the platform and the other closes the shutters on the windows. Our task:

1. We close the shutters on the left, run up to the other lever;

2. We are not doing anything yet. We wait until the first shutter swings open from the wind, only then do we begin to turn the mechanism;

3. Using the left wooden structure, we quickly climb onto the raised platform, it will slowly go down;

4. When all three shutters are knocked out, the wind will pick us up and swing us towards the right wall, at this moment we jump and cling to the cornice.

We will receive 1250 experience, 1 skill point, and the “Mountain Village” secret map.

Having passed through the gorge, we find ourselves at the “Pass” location, which leads to the mountain monastery. The pilot lies wounded at the foot of the temple, we try to run up to him. But all this turns out to be a trap for Matios. The bandits stun us and take us prisoner.

10. Mountain Monastery


New troubles: Find a way out

We wake up in limbo, among a heap of corpses. We swing left and right, after which we break the ropes. We climb into the gap and do it just in time, as one of the Japanese Oni demons enters our room. We go through the ruins, and from one of the corpses in his hands we will find an Old Shotgun. It can be used to destroy wooden barricades.

Let's enter the Empress's tomb, where her mummified body lies. From the drawings we learn that there is a certain ascension ritual in which a woman is given over to fire. This is a way of transferring power. They notice us, there is a fight with a group of bandits.

You can take a break at the camp. The further path lies along the wall of the temple above the abyss. The wooden structures are collapsing and we must quickly reach the entrance to the sanctuary.


Puzzle: bell

Inside, after the fight with the bandits, we must make a passage in the floor, for this we use the bell:

1. Open one of the two shutters, use the comet to swing the weight and break one of the bell supports.

2. Close one shutter, open another. We swing the load again, now it will be blown in the other direction, and it will break the second support.

3. Having defeated a group of opponents, open both shutters on the windows, swing the load, it will hit the bell directly. The whole structure will collapse down, we jump down there after.

The building will begin to collapse, and we need to quickly get out of there. Dodging obstacles, we run along the corridor. At the end we slide down the slope, along the way we need to break through fences with shotgun shots. We fall into the water.


A friend in need: Find the way to the brotherhood base

As soon as we get to the small island, Samantha will contact us. She is in captivity at the brotherhood base, where they want to perform a “Fire Rite” on her. We need to save her.

We returned to the central location "Mountain Village", but now from the eastern side. We move towards the barricaded chapel. In it, Samantha will contact us again, but the conversation will be short, as she will be discovered. We slide down the rope and come across another group of bandits. Having defeated them, we have to cross the river. You will have to wade.

11. Mountainside
Tomb Raider (2013). Wiki


A friend in need: Go down to the brotherhood base

It will not be possible to get to the other side; we will be washed away by the current. While going down the river, we dodge obstacles and, where necessary, shoot barricades with a shotgun.

At the end there is a waterfall on which an old bomber is stuck. If we fall inside onto the windshield, it will begin to crack under us. We manage to grab the parachute, and the glass breaks down. At the moment of the fall, we open the parachute, but it does not work, after which we pull it again to open the spare one. The second time we succeed, the wind picks us up and begins to carry us between the trees. You need to dodge large branches on the way. As we approach the slums, a hard landing awaits us.

12. Slums


Open wounds: Find a first aid kit

Lara is wounded, jumping and rolling brings her hellish pain. We need to find a first aid kit. Entering the slums, we see a crashed helicopter and begin to move towards it. To do this, we go through the sewer drain under the house, where we hear bandits torturing one of the survivors.

When we get out, we will have a meeting with these bandits. You need to shoot accurately, since Lara's health is low now. We make our way forward to the helicopter, simultaneously getting rid of oncoming enemies.

Having reached the helicopter, we shoot the “comet” at the mount and open the cargo compartment. There is a first aid kit on the plane, but it does not contain the medicines we need. We search the pilot's corpse and find the Lighter. We use it to cauterize wounds. Now we can use Fire Arrows.


Road to Hell: Reach the gate under the bridge

We contact Rott, inform him that we are moving towards the fortified palace. At this moment we are discovered by a large detachment of bandits. We need to shoot back while standing on the balcony and using new types of arrows. We shoot at puddles of gasoline, red barrels and fortifications with fabric. All this can ignite and cause trouble for opponents. After the victory, you can rest in a camp nearby, and then start exploring this entire location.

Test "Silence"(Silencer)

You need to destroy 4 mechanical alarms with handles:

1. Near the western puddle.

Rest in Peace Challenge(Laid to Rest)

It is necessary to destroy the stuffed animals with white cloth. First, we shoot at them with fiery arrows, then we drop the pillar, hooking it with a rope arrow.

1. North of the helicopter.

2. A little south of the helicopter.

3. Near the entrance to the “Well of Tears” tomb.

4. Near the western puddle.

5. Behind the east central building.

Tomb. Well of Tears

Before entering the tomb, they trap us by grabbing our legs with a rope. We need to shoot back while hanging upside down. At the end of the battle, we shoot at the rope fastening to free ourselves.

Then we hook the rope on the floor with a “comet” to open the tunnel down. In the well we will find a high hanging platform and 4 canisters. Solution:

1. Take the canisters and throw them onto the platform, which will gradually begin to descend from their weight;

2. As soon as it is below, we go onto the platform and throw out the canisters from it;

3. We quickly climb onto the neighboring building and jump onto the rising platform. Before it sinks again under our weight, we jump onto the ledge, behind which the treasure will be waiting for us.


Road to Hell: Find your way through the gates

Having reached the gates of the slums, we will be ambushed. The fight will be long. After this, we need to open the gate: we burn the fabric on the gate, then turn the mechanism.


Road to Hell: Get into the Palace

Having opened the gate, we find ourselves in the second part of the slums. We go down and pass through a small lake, after which we see sectarians running after Grim. Let's run after.

On the approach to the tower, sectarians will find us and cut off the path to the rest of the survivors by blowing up the stairs. Sitting in cover, we shoot back. As soon as the assault stops, we climb up the cable. We need to get to the cable car leading to Grim.

Having gone upstairs, we walk along the structures to the station. We will meet sectarians. We use a bow and a machine gun. Near the station there will be an entrance to the tomb.

Test "Silence"(Silencer)

2. Alarm on the building south of the lake.

3. On the building north of the lake.

4. On the northern building with hanging cabins.

5. Behind the building to the northeast of the lake.

Rest in Peace Challenge(Laid to Rest)

6. Scarecrow north of the lake.

7. On the southernmost building.

8. In the west behind the destroyed bridge.

9. In the east at the end of the northern river.

10. To the north are buildings with hanging cabins.

Tomb. Courtroom

There are several balconies with canisters around. In the center of the floor there is a metal sheet swinging from side to side.

1. We collect 4 canisters, destroying the balconies under them. We throw extra canisters on the left, and the platforms will not support the load. On the right we swing the load on the rope;

2. Place the canisters on a swinging sheet, closer to the exit;

3. Having created a counterweight, we can run up the inclined sheet and jump from it to the cliff. With the help of an icebreaker we will climb up.


Liberator: Find the way to Grim

Having climbed into the station, we sit in any booth. We will take the cable car to the next platform. Upon arrival, we will see that old Grim has been captured by enemies, and we are forced to drop our weapons. But Grim refuses to give up and starts a fight, resulting in both the bandits and him falling off the cliff. There is no time to mourn him, since we are again besieged by bandits.

After the victory, the survivors will try to grab us, but Rott will intervene in time with a sniper rifle. Now, under his cover, we need to get to the entrance to the brotherhood’s palace.


We do not abandon our own: Find the entrance to the citadel of the brotherhood

We climb the structures. Having reached the bridge, we decide to crawl under it. We move until the shooting starts. During the shootout, we listen to Rott’s commands on the radio, he will tell you when we can move on. The bridge will begin to collapse, we quickly jump along the beams, and as a result we will reach the entrance to the cave.

13. Cave entrance
Tomb Raider (2013). Walkthrough

We don’t abandon our own: Free the prisoners from the Endurance

In the cave we pass to the hall in which a crowd of sectarians is already conducting the ritual of sacrificing Samantha. We are trying to prevent this, but the enemies have numerical superiority, we are quickly stunned and disarmed. They try to burn Samantha, but the wind saves her. We are taken to prison. On the way, we break out and jump from the bridge into the lake with the blood of the victims, and go ashore.

14. Caves


Having lost all the weapons, we were able to get the bow back. With its help, you can pass through a stream of gas; to do this, you need to shoot a burning arrow. After the explosion, the road will be clear for some time.

In the caves we find ourselves in a section where the sectarians keep prisoners. The prisoners have already gone crazy and are eating all the new arrivals. It is worth remembering that all our weapons were taken away and now we have few arrows. But here we will encounter only a few opponents who can be dealt with with the help of an ice ax or a Comet. To get out, you need to break the gas hydrant and blow up the gas. The explosion will knock out the grate.

Near the camp there is a building with gratings on top; you can climb there along the boards of the side wall; at the top there is a map of the location.

Along the way you will come across sectarians, whom you can get rid of silently. We use arrows to distract attention, and gas to get rid of groups of enemies, especially in the place where they pray to the totem.

At the end of the “comet” path, we turn the pole with the rope so that the cage is closer to the gas. We explode the gas with a fiery arrow, the cage will fly off and break through the doors.


Puzzle: Rescue of colleagues

In the last cave we will find members of the Endurance team, they are locked in a suspended plane. As soon as we get rid of the guards, we will need to get them out of there.

1. We break the valve under the cage, shoot fire arrows into the gas.

2. So we freed the platform, climb onto it, and from there onto the cage with prisoners.

3. It is necessary to blow up two gas sources in series. First we shoot at the near gas, then immediately at the far gas. The suspended cage will be carried to the side by the explosions, and it will knock down a large counterweight projectile. Let's fly higher together with the plane's body.

4. We climb onto the upper platform and break 2 more valves. Here they need to be detonated simultaneously with one shot. To do this, stand in the corner on the right so that both gas sources are on the same line, and shoot. The survivors are saved, and we get out along the platforms.

15. Fortress of Brotherhood
Tomb Raider (2013). Walkthrough site


Into the Heat: Find Sammy

Having got out of the caves, we will find ourselves in the cult fortress. A fire started here from explosions in the caves. We make our way through collapsing buildings, shooting sectarians along the way. In one of the rooms we will have time to grab records of the ceremony.

Having gone through all this, we will meet the chief archaeologist Whitman, who is freely walking around the enemy palace. We have no time to talk to him, and we go into the throne room where Samantha is being kept.


Into the Heat: Survive the Ambush

By killing the guard Dmitry, we will get all our weapons back. Immediately after this, groups of enemies will begin to attack us. We hide behind the columns. At the end of the battle, armored sectarians will come towards us. They can be killed by destroying the armor on their body.


Into the Hell: Escape from the Hell

Samantha has left a dangerous place, let's go after her. As soon as we get outside, Nikolai will see us and open fire from a stationary machine gun. Running from cover to cover, we approach it.

At the end we climb onto the balcony and descend on a cable directly to the enemy. Nikolai will throw us down and start firing at us with a pistol. Let's pick up a fallen grenade launcher on the floor, shoot from it, and the enemy will die. After the victory, we mount the Grenade Launcher on our machine gun. With its help, we will be able to blow up metal barricades, and shootouts with enemies will become much easier.

Behind the next camp we approach the wall of the fortress. As soon as another machine gun notices us, we run from cover to cover. We get to the closed balcony on the right, from there we shoot with a grenade launcher behind the enemy fortifications, and the machine gunner will be killed.

16. Fortress tower


Get to the helicopter: Walk across the bridges

After talking with Sammy, we climb the wall and go down the cable to the bridge. Matthias will start firing cannons to destroy the bridges and prevent us from reaching the rescue helicopter. Let's run forward. The bridge will begin to collapse. A sectarian will grab us, we throw him away with an ice ax. We continue to run and dodge explosions.

Once in the tower, you need to climb higher. We climb the beams and outer walls. At the very top we run up and jump into the helicopter.

17. Mountain forest
Tomb Raider (2013). All tombs


Loneliness: Find a way out of the forest

Unfortunately, the helicopter is also knocked down by a storm and we fall into the forest. Lara loses consciousness. Rott is the first to come to his senses and tries to pull Lara away. At this moment the sectarians attack. Rott shot almost everyone, but there wasn’t enough ammunition for Matthias. Matthias throws an ax, and Rott shields Lara from him with his body.

We come to our senses after the death of a friend and continue our journey through the mountain forest. In the large valley we will come across many patrols of bandits. You can carefully eliminate them one by one. If there is any noise, you will have to fight a large group of sectarians.

"Silent Hunt" Challenge(Red Cap Roundup)

You need to find 10 mushrooms in the forest. Grows only on grass:

1. To the right of the first fork in the forest.

3. On a narrow path to the central clearing.

4. At the northern wall of the central clearing.

5. Near the north bridge, just below the bridge.

6. On the western bank of the river, near two islands.

7. In the southwest of the clearing, on a rock.

8. At the southern border of the clearing.

9. In the east under the broken bridge.

10. In the west, on the right before exiting the clearing.

Tomb. Temple of the Guardians

Located in the northern part of the Mountain Forest.

1. Set fire to a pile of wooden debris using fire arrows;

2. Behind the rubble, we detonate the gas with fire arrows;

3. We quickly run up and climb using an icebreaker.


Solitude: Escape the Forest through the Wolf's Lair

We reach a cave in which sectarians breed wolves. Having climbed onto the platform, we use the “comet” on the suspended deer, twice, so we will turn the pillar around and be able to jump onto the pole and onto the next wall.

Leaving the cave, we find ourselves in the upper level of the slums. We move along the cables to the large cable car, which leads to the shore. We climb into any cabin and go down.

18. Cable car


Accelerated Descent: Reach the Survivor Camp

Our platform will stop before reaching the end. We use the “comet” to move to the nearest support. From there we move onto a whaling ship suspended over the abyss.

Here we have to have a hot battle, at the end of which a machine gun will start firing at us. Dodging shots, we climb up the collapsing ship. As a result of the fire, the ship will finally begin to fall. We grab onto several cables one by one and slide down between the trees. We need to jump from one cable to another in time so as not to fall into the wreckage. We go down to the river, after which we go ashore.

19. Shore of Sorrow
Tomb Raider (2013). I can't get through


A Pirate's Life: Reach the Galleon

Having reached the camp, we learn that the survivors are going to leave the island, all that remains is to repair the boat. Programmer Alex went to the wreckage of the Endurance to get tools, and we need to find the rigging on the galleon in order to remove the engine from the boat. Let's go there.

We run along the wreckage of the southern pier and jump into the wooden ship. Along the way, we shoot the bandits. Having reached the bow of the ship, we shoot upward at the anchor fastening. This way we get Rigging, with which you can pull up heavy loads. We climb back along the fallen mast.

(Cairn)

You need to destroy 5 dolmens - helmets on small sticks.

1. To the right of the entrance, we place two tanks on the water, jump over them to the rock, and destroy the first dolmen at the top.

2. On the hill south of the entrance path.

3. On the eastern hill.

Challenge "Demining"(Minesweeper)

You need to shoot 10 old sea mines in the form of spiked balls. It’s better to shoot from a shotgun, only the farthest ones are undermined by machine gun shots. They are on the surface of the water, a couple of them have washed up on the sand.

1. On the eastern sandy slope.

2. On the southeastern coast.

3. At the beginning of the southern pier.

4. Behind the second fragment of the southern pier.

5. On the southern pier, to the left of the wreckage of a wooden ship.


Having reached the camp, we will meet the chief archaeologist Whitman, who supposedly miraculously escaped from the enemies. Alex still doesn’t come back, so we go looking for him. Hunter Jonah will give us a Composite Bow, with its help we will be able to hook “comets” to uneven rocks. We make our way further east along the shipwrecks. Having walked along the shore, we climb onto the tower, and from there along the cables to the passage to the bunker.


Test "Ravage of the Dolmens"(Cairn)

4. On the southeast path, on the second large shipwreck.

5. On the mountain east of the previous location.

Challenge "Demining"(Minesweeper)

6. On the southeast path, near the first large piece of debris.

7. On the southeastern path, near the second shipwreck.

8. South of the second shipwreck.

9. On the mountain east of the second fragment.

10. In the eastern clearing.

Tomb. Flooded cache

The cache is an abandoned laboratory.

1. First, turn on the power upstairs, then open the entrance gate.

2. Having gone inside, we see that the water is energized, which comes from a lamp suspended from the ceiling. We unhook the platform standing nearby.

3. We stand on the right, break through the boards, use the “comet” to pull the raft closer to us, and jump over it to the right bank.

4. Use the “comet” on a suspended weight that holds the lamp. This will cause the lamp to rise, the current in the water will temporarily disappear, we quickly run to the other side. The lamp will slowly fall back into the water.

5. You need to lift the lamp again, and then pull the raft directly under it. The lamp will fall onto the raft and will no longer touch the water. We can calmly walk through the water to the stairs around the corner.

20. Bunker on the rock
Tomb Raider (2013). How to save Alex


Missing: Reach the Endurance

From here we see our ship, which is being dismantled into pieces by sectarians. We use the “comet” and climb to the opposite side into the bunker. There will be many bandits here, with whom we deal as we move upward. We climb out through the platform into the hole in the ceiling. Now we need to go down the cables to our ship.


Boss: Brute. We find one of the Russian brothers on the ship, who uses Zhumar to automatically tighten the ropes. To defeat him, you need to use dodge (shift) and counterattack (F key), then hit him in the face with an ice pick. Having won, we go down.


Puzzle: Alex's Rescue

After examining our cabin, we go to the back of the ship. We find Alex, who was crushed by debris. The path to it is blocked by a switched-on generator. To open the path, you need to move the hook under the ceiling. We can use the zhumar to move it back and forth, and it moves left and right if we climb onto its side ladders. Solution:

1. We need to put the hook in the extreme right position, there we can move it to the central cross rail. Then we climb onto the hook on the right, and it will roll up to the central staircase. We climb under the ceiling, there we tear off the pipe that is interfering with us.

2. We need to move the hook closer to the exit, there we can move it to the central longitudinal rail. From there we pull the hook towards Alex, the obstacle will be broken. Pull the hook back to get through.


Having reached Alex, we will see that he suffered greatly. He was able to find the tool, but the attacking bandits do not give him the opportunity to help him. Alex decides to sacrifice himself to save Lara. We escape from a sinking ship. We use a zhumar on the cable to automatically climb up the rope. Now we need to go back.

21. Shore of sadness. The way back
Tomb Raider (2013). What to do


Missing: Return to the shore, to the survivors' camp

Now with the help of zhumar we can destroy strong barricades (white rope on steel doors). At the entrance we pull a heavy load to break through the floor and return to the bunker. Inside, we open the strong doors to collect the remaining secrets. We return to the sandy shore.


Chasing the Wind: Begin the Ascent

While Race is repairing the boat, we go to the scientific station to find out the cause of these storms. To the left of the camp we open the road to the elevator and climb onto the rock. We move along the cables to the cable car, from which you can climb onto the cliff where this station is located. There is a big climb ahead.

22. Research station


Chasing the Wind: Explore an Ancient Tomb

Having reached the entrance to the bunker, we will get inside the laboratory. We reach the elevator, which cannot go down. We need to break all 4 gears that move the elevator. To do this, we raise the elevator to different floors and break the gears through the holes.


Puzzle: Elevator

1. Call to the 2nd floor, destroy the gear while standing on the box.

2. We call you to the 3rd floor.

3. We call to the 3rd floor, climb up the vertical stairs.

4. We lower it to the 3rd floor. By pressing the call button on the 4th, we jump into the elevator and jump onto the uneven rock. As soon as the last gear is destroyed, the elevator will collapse, opening the way for us further.


On the lower floor we can climb over the boxes to take secrets from dead ends, and a map of all the secrets is hidden in the same way. We will find ourselves in an ancient tomb, where the commander of the thunder guards made a sepukku. From the note we learn that this mummified body of the empress does not make it possible to escape from the island.


Chasing the Wind: Leave the Research Station

Immediately in the hall, sectarians begin to attack us. Having defeated everyone, we can get out. We hear on the radio that the camp is under attack. We quickly return there along the cables.

In the camp we will find only the wounded Race and Jonah. As it turned out, the archaeologist Whitman betrayed us, and during a bandit attack he took Samantha to the sectarian Matthias. The boat is ready, but on it we will not escape from the island, but will go up the river to save our friend.

23. Pass
Tomb Raider game

Return: Enter the monastery

Having reached the place, we rise to the entrance to the citadel. From afar we will see how Matthias sent Whitman to meet with the thunder guards. Of course, the ancient Japanese could not understand him and killed him in cold blood. Matthias used this as a distraction and ran into the monastery with his hostage Sammy. We follow him, but the bridge will collapse, so we use the cable on the rock on the right.

24. Citadel


Return: Find Samantha in the monastery

Once in the citadel, we see living thunder guards; we can try to kill the first two. As soon as we reach the ceremonial room, we move quietly, there are too many enemies there. We go forward along the wall, from above we move to the other side along the beam, they won’t see us. Then we crawl along the ledge to the center of the hall. They will notice us, but we will have time to climb through the window.

We run along the burning corridor and jump into the courtyard. We will meet several guards on the way; these are ordinary warriors, dressed in armor. We shoot them with weapons and dodge their blows.


Return: Rescue Samantha from Mathias

Let's go out into the open. Here we will have to storm several lines of defense of the fortress, with a whole army of guards against us. At first, only archers on the towers, then they will bring down the column, and the samurai will come at us in close combat. At the main entrance we will be met by the main samurai hunter, but this time we will avoid battle, the enemy will be blown away by a powerful stream of wind. We take advantage of this opportunity and enter the temple.

25. Temple over the gorge
Tomb Raider (2013). How to get


Puzzle: Cage

Several artifacts can be found in the temple. In the next room we will find a cage suspended on a chain and a couple of mechanisms nearby. Decision:

1. Turn the mechanism on the right to open the cage on the floor;

2. The mechanism on the left will lift the cage;

3. We stand in front of the entrance, using the jumar we pull the cage towards us. She will break through the rock ahead;

4. Use the right mechanism to close the grille;

5. Use the left mechanism to lower the cage;

6. We climb onto the balcony of the upper floor. We pull the cage towards us and jump onto it. We will be carried by inertia towards the gap, and when we are close, we jump into the gap in the rock. Here we learn that the Empress is alone, and that she uses the priestesses as vessels for her soul.


(The game scares us with a “point of no return” before entering the last temple, but this is only until we complete the game to the end. After completing the story, you can return to any location and continue collecting secrets).

26. Ziggurat


Before us is the snow-covered tomb of Queen Pimiko. Matthias takes Samantha inside, and we need to look for a workaround. We climb up the outer wall of the temple. The path will be blocked by a gate with broken shutters; we must pull the bell hanging nearby. The wind will pick it up and direct it towards the gate. Climbing higher, we will see thunder guards on the bridge, who were held back by Race and Jonah, they are running into the temple. We climb higher.

At the very top, the ritual has already begun - Pimiko's soul slowly passes into Sammy's body. The path to the center is blocked by a storm, we must move around the altar, shooting at the cultists. After two skirmishes, the demons kill the bandits, and now we have to deal with them.

Boss: Guardian Stalker. To defeat him, we dodge his blows from top to bottom in time and shoot at his unprotected back. After he weakens, we hit him in the face with an ice pick. After the third such blow he will be defeated.

Boss: Mathias. We enter the center of the altar. The battle with the cultist Matthias will only take place in the format of quick button presses. First, he will shoot off our bow, then we will try to hit him with a pistol, but he will knock us to the ground. We throw Mathias off of us with an ice ax, after which we grab his pistol and shoot with both hands at once (this is where Lara Croft from previous games in the series begins to be recognized). A few hits and Matthias will fall off the cliff.

We thrust a torch into the empress's mummy, and it will fly into pieces before it can move into Sammy. Immediately after Pimiko's death, the storm over the island will begin to subside, and the rays of the sun will break through the sky. A small team of four people leaves this island by boat.

This is just the beginning of the adventure.

Achievements . Questions and answers.

Adviсe
1. You can go down a long staircase faster by alternately letting go of your hands and grabbing again - you will fly flight after flight.
2. You can quickly climb onto a cube of standard height (full height) by doing a back somersault from a distance of two steps from it.
3. Before jumping anywhere, carefully inspect the place. Use your camera more actively - it has become more agile and mobile;
4. You need to walk on the spikes and not try to jump over them.
5. When descending from a height of three human heights, first hang by your hands, then jump off.
6. Don’t forget to search the corpses; it’s not always possible to position Lara accurately right away - useful things usually lie at the feet of the corpse.
7. Step positioning ensures you don't fall off the edge of the ledge.
8. Use Running Jump and Backflip
9 You can slowly burn alive if you walk carelessly near a fire - immediately look for water.
10. You can slowly die from the effects of poison after being bitten by a snake or a poisonous dart if you do not take the first aid kit in time;
11. Beware of swamps, quicksand;

Weapon
Let's see what Lara has got herself this time.
1. Pistols - the main weapon with an infinite amount of ammo. Auto-targeting of pistols is separate; they can shoot in equal directions.
2. Shotgun - causes serious damage to the enemy in close combat;
3. Desert Eagle - equivalent to Magnum from previous versions, used in close combat,
4. Harpoon Gun - few harpoons, takes a long time to reload:
5. Uzis - for powerful opponents at senior levels;
6. Grenade Launcher - a long-range weapon, grenades explode after some time after being jumped enough. You can blow yourself up;
7. Rocket Launcher - rockets are very rare, a very powerful weapon;
8. MPS - equivalent to M-16. MP5 is a new type automatic rifle. For shooting from afar and careful aiming. You can't run and shoot.
Gameplay In this part of the game, Couples is looking for meteorite debris in different parts of the world: INDIA, NEVADA, LONDON, SOUTH PASIFIC and ANTARCTICA. After completing the INDIA levels, you can play the next three levels in any order (a globe appears and the player is asked to choose one of the places). After this, you can move on to the final part - ANTARCTICA. The game has a secret level that becomes available after you collect all 59 secrets of the game. The secrets themselves, for the most part, are not interesting - they are either secret areas, or some kind of cartridges, first aid kits, matches and nothing more - there are no dragons now.

WALKTHROUGH


Legend:
1. Letter S means Secret
2. Gem- means Gem Stone, gemstone, or crystal.

LARA'S HOUSE
Lara's house retains its old features, but some of the interior has changed: there is a new gym, an obstacle course behind the house, a shooting gallery, a bike track in the garden, an aquarium in the basement and a number of new secret rooms. Now the house has become more like a mini level than before, with its own little riddles. A couple can get pistols here and practice on their servant at the shooting range. The servant is still the same ageless Jeeves. You can still lock it in the attic and hang it on a nail in the refrigerator. But now a shooting gallery has been added. where he acts as a living target - it looks hilarious. The house is still crammed with secret rooms. The trainers have changed to showcase Lara's new abilities. You start in the bedroom. On the left is the cabinet door - there are matches in it. On the opposite side of the stairs (don't go down into the hall yet) is a door to the attic. There is a nearby drawer that blocks the passage to the arch into the adjacent room - you need to move it. Open the door to the scoop - you will need it on the way back, when the Couple gets there the other way - and run further into the room with the TV and piano. The adjacent room is a library. There is a book sticking out from the right shelf - press it and the fireplace will turn off. Now, standing in the fireplace, you can jump up along the left wall and climb up. The passage will lead to a room adjacent to the attic. Move the drawer below - pop it with matches. Push the second box in the arch forward - the passage to the attic will open. Now in the room, press the timer lever - the door below will open for a short time, at the entrance to the gym. We need to run to it through the attic before it closes. Jump over the railings and stairs as you go, and use sprint at the bottom. The door leads to the basement with an aquarium. On the right at the bottom you will see a Racetrack key. Move the box under the hole in the ceiling and climb in - the passage leads to a hatch into the aquarium. Swim to the other horse of the aquarium for the key and quickly return before Lara drowns. You cannot save at this level. The key unlocks the gate to the garden with a motorbike.
Downstairs there is a gym (behind it is a swimming pool), a dining room (from there there is an entrance to the kitchen). You can turn on mournful music in the CO player near the wall. It will turn off when you reach the gym - you should train thoroughly before the game.
The button behind the diving board in the pool opens a door in the central hall. There is a lever behind it - it opens the door to the room with trophies opposite. Lock the servant somewhere so he won't get in the way. Press the Lever and run quickly - then you will have time to pop the lowering door. You may have to somersault while running at the end to have time to crawl under it. Inside there are books, a fireplace, fish, a stuffed Tyrannosaurus rex head on the wall. There are no windows. There is nothing else. Outside the house, the obstacle course has been upgraded. There are pistols under the low platform after the water obstacle (crawl). Next is a shooting gallery where you can shoot at the servant and at targets. Killing him still won't work. The gate to the garden is locked. You need a key from the aquarium in the basement. You can ride and jump along the highway to your heart's content on a motorbike. The gate now opens and you are taken to the main menu.


Enemies : Monkeys, tigers, piranhas. Before sliding down, jump to the right, slide down to the first green platform, and from there jump across the passage to the yellow stone's flat base hidden by the foliage - S1 Shotgun. Slide down the long ramp. Jump and grab the tree trunk crosswise. Kill the monkey and jump down. Jump over the spikes "on the slide" and then move to the left by jumping while sliding - there will be a platform with a first aid kit and cartridges. When Lara takes the first aid kit and the stone rolls, just take a step forward - the stone will not roll to her. Here, jump over the green ledge: behind the tree in the foliage there will be Gem and S2 cartridges. Go down the other side, jump over another row of spikes below and glide to the end. Jump into the arch on the left. Be careful, there is an impassable swamp below, at the other end there is an exit from the level, but this significant event will happen much later. Take the Gem and climb onto the column in the wall nearby (you can do a handstand) - secret S3 will work. Scour the wall and niches of the waterfall for matches and ammo. Get off the wall and return along the bottom back into the arch into the adjacent room. The monkey will try to clumsily steal the first aid kit - nip it in the bud. At the far end of the room there is a hole with a lever (nearby there is water) - it will open a gate in the wall of the previous room. If you accidentally fall into the water, the current will carry the couple to a quiet backwater, from where you can swim out through an underwater tunnel carefully, piranhas love Larina’s flesh with a special unearthly love). Return to the opened door and jump inside. As soon as you press the lever - a deadly plate with spikes will go to the left - do two backflips into the niche. Climb into the opened hole in the left wall. Use the rope rapids to get to the other side of the river and jump from the rock into the jungle. Calm down the raging tiger and press the lever in the tree trunk - a stone will roll - jump to the left and jump back. Run to the place where the stone stood. The lever in the niche on the left opens the treasured grille. Next is the second tiger, and behind the arch another one. Just grab the ammo behind the koopas on the right first. You should not rejoice at a hole that is shrouded in fog - there are thorns in it. There are cartridges on the right behind the tree. Crawl under the broken tree trunk - there will be a tiger and Gem. Save, stand with your back on the edge of the tree, hang, let go of your hands, and grab yourself again as you fall - The pair will hang on the lower ledge (Or jump from the platforms under the tree, grab and hang). Now you can climb into the barrel and take S4 - matches and grenades. Hang and jump down (be careful, the platform has spikes, you must either jump off very carefully or jump on the inclined platforms back and forth until you land away from it). Take the cartridges and grenades next to the stones and fall into the tunnel (the gate is closed for now). Light a match and walk between the thorns - they will not harm the Couple. Climb out of the pit with spikes in the fog, return to the tree trunk and jump onto the platform where the monkey was walking. Go to the left grate arch, step across the platform with spikes, at the end jump to the green wall - you will find yourself at its back side. On your hands, go to the right, take the Gem in the long green niche and go back. Climb onto the platform with the monkey on the left, walk to the left on your hands, climb and crawl as soon as the height of the platform allows. Straighten up and climb onto the next platform higher. On the left in the hay there is a dark passage. At its end there is a lever above which there is a niche and a stone. As soon as you press the lever, the stone will roll - run from it to the exit from the passage. Then go back, climb into the niche above the lever and take S5 - cartridges. The lever opened the main gate - go back down and shoot the big and fluffy one. You are back in the jungle and the monkey will lead you to a trap with three rocks (they will roll in unison from behind the double bushes on the left). After the third one rolls down, it will be possible to climb the slope behind the bushes. The couple will find a first aid kit and give themselves an injection. There will be a hole on the left: hang by your hands, fall, grab and pull yourself up - take it in the cave
S6 matches and Gem. To get out, jump onto the platform through the passage and from it to the upper edge of the pit. Return to the jungle and continue towards the river. At its source there are cartridges. Run and jump from the shore onto the log island. Pull yourself up from the highest point onto the platform above the island and press the lever - the door on the other side will open. From the platform, either jump to the other side and go down on the bungee (two tigers and Gem on the column at the waterfall are waiting - they can’t wait), or immediately jump into the water - the underwater tunnel will immediately lead to caves with water and the door will close behind you. One way or another, everything the action revolves around a waterfall - in order to climb it you need to flood the entire area. Two adjacent water caves are separated by underwater locks. The first has a narrow bridge in the center with two levers that open underwater floodgates and a door in the adjacent cave. In the second cave on the island in the center there are matches. If you used the second bungee and got straight into the second cave with matches, then the underwater sluices will be closed - run to the right corner of the cave, to a dead end and push the stone out twice. Behind it there is a grate - a hatch into the water. A door will open in the adjacent wall of the cave, into a room with a lever that opens this hatch behind the stone. Dive into the hatch - it leads to the first cave - and get out on a narrow bridge with levers. But you could forget about the bungee and immediately swim to the first cave. In both cases, now simply press both levers on the bridge and swim into the match cave. Go through the opened door and press the lever - the waterfall will be flooded. Now go into the arch with two torches, to the waterfalls. Swim to the far waterfall and go through it.
Climb to the very top and press the lever - a grate with water will open, opposite the waterfall. The underwater tunnel will lead to a room with a tiger. Grab the ammo from the dark corners and climb up the stairs. The monkey will try to steal Indra Key. Shoot the impudent one, take the key and run on. Below is the same swamp from the beginning of the level and a tiger is walking in front of the gate. Go down, take the cartridges in the niche on the left and insert the Indra Key into the door lock - the level will end.

Level 2 Temple Ruins


Enemies: Snakes, piranhas, monkeys, statues.
Behind the tree on the right, kill two snakes. They must first be “awakened”, and then jump back and shoot from a safe distance. If the Couple is bitten by a snake, then it will begin to wither before our eyes - you need to take a first aid kit, otherwise your virtual pet will soon die from the poison. It's better to shoot all the snakes and then take the medicine once. There is a first aid kit in a hollow in the center of the clearing. The clearing leads to a river with a waterfall - there is a strong current there, there is no point in swimming.
The lever behind the second of the snakes opens a hatch in the floor nearby. Take the first aid kit below and run around the corner - there is a third snake guarding the exit. The other exit - to the waterfall - is useless. Behind the snake you will see two monkeys; in general, malicious monkeys will be found here quite often, but they do little harm. In the next room there is a pond with tame piranhas. They respond to the command “Fas!”. There's something upstairs.
Dive into the piranha pond and come out on the opposite bank while there is still meat on the leg bones. A lever on the wall opens a grate underwater in the center of the near wall. Run through the shallow water and dive into the tunnel behind the bars. The couple will cutely sparkle their heels and butts and crawl out on the opposite bank, finally getting rid of the piranhas. Climb onto the pile of dirt ahead (on the flat ledges) and jump onto the stonework with a small waterfall. At its end there is a passage (to the left of it there are cartridges on the wall, but for some reason my Couple was too lazy to jump there), and behind it is a monkey. custodian of Gem. Now Lara is already above the waterfall. Take a running jump onto the tree - cartridges and matches are drying on the branches. Next, again with a running jump, jump onto the small stone ledge in the wall on the left (towards the waterfalls) and grab onto it. From here - onto the branch with the first aid kit, and from there - onto the upper platform of the left waterfall. Go around the waterfall inside the rock, slide down into the second waterfall and grab with your hands. Walk on your hands to the right to the niche with cartridges and then jump over to the platform with the cave. Kill the monkey outside and two necks inside the cave. When you start going down the long slope - a rock will roll along its left side - move to the right. Get down into the cave with the six-armed statue.
take the cartridges next to the statue and move the stone to the right of it - you will again see the cartridges and the passage. In the next cave there is a second patua and Gem. The statue will come to life. The enemy is clumsy and slow, so the Para will quickly deal with him. When the statue is covered with swords, they form a bulletproof shield - it is useless to shoot. Climb onto the platform in the wall on the left and shoot the statue from a safe distance. Two levers will be needed later. Explore the room: a gate with two locks, two doors and a hatch in the floor. When you approach the hatch, the Para will fall down on its own. Press the lever and the near door at the top will open. Before you climb out, push the stone next to the lever - passage S1 will open. It is better to move around this entire room by crawling or running. As soon as Lara stops, a poisoned dart appears out of nowhere - you need to swallow pills to be cured. There is a first aid kit in the hole. As soon as the rock starts rolling, we need to get out of it as quickly as possible. Besides. in the following niches there are matches and cartridges. After crawling, return to the lever, get out and run through the open door. There is an impassable quagmire in front of the Couple. Or rather, only at first glance. You have to walk through the swamp, plunging your head into the mud and not stopping - then there will be enough air and Lara will emerge on the other side, oddly enough, clean and shiny. Climb the mountain of mud a little, turn around and take a running jump onto the stone tunnel above the mud, grab and pull yourself up. At the end of the tunnel there is a lever that opens the gate nearby for a while. After a couple of steps behind the gate, you need to jump over the chopping sword at knee level, then, after slightly scratching yourself on the side slabs with spikes, run forward into the next room. Kill the two monkeys and look around. In the center of the room is a pool, fenced with a lattice. The lever at the back opens the hatch at the top of the entire structure (press later), but you have to climb up. Find and push out the different brick from the column in the right foam of the room. Adjust it so that you can jump onto the platform above the pool, but first jump not to the hatch, but to the adjacent part of the platform, covering almost the entire perimeter. At its other end, there was a hole in the ceiling. If you stand on the platform, you can see a ladder in the foam holes. Jump and crawl up - behind S3. Chucks and lever. The lever does something in the next room, it seems to turn off the pathology, but that doesn't matter now. Save, now it is much more important to get back: any attempt to jump, or hang and jump, or grab a ledge while falling leads to the death of our friend. In order to go down, you need to stand towards the perimeter of the central platform below (its edge is visible), press your back against the foam, and then just run forward and fall - if Lara is lucky, she will end up right on the perimeter again. Get down, open the hatch with the lever, push the stone so that you can reach the hatch and jump into the water. Underwater, pull the lever and the grate will open. In the tunnel at the top there is a closed hatch to the next room. To open it, you need to swim a little further and pull two more underwater levers. Get out and breathe. jump into the lake and press two levers on the opposite walls of the pool - the torch statues on the sides of the pool will light up and you will notice the outlines of invisible platforms in the air. The third lever temporarily opens the door in the opposite wall - S3. Swim there for ammo, a large first aid kit and grenades. On the way back, the door will be open - just in order to breathe. Now get out onto the shore and climb onto one of the invisible platforms. There is a lever at the top - pull it, jump down for the Gem and go through the left door - it is secret. There is a corridor inside. The gate will close behind you. Run to the right to the spikes and press the lever in the foam. The plate with spikes will begin to move. Now sprint to the opposite end of the corridor, stop at the foam and take the Ganesha Key. Turn 180 (End) and sprint back to the gate - it opened. When the stove stops, run to the end of the corridor where it stood at the beginning and take the cartridges. Return to the pool - now there is a lot of dirt. Go upstairs and go through the passage to the right. You will see matches on the left and stairs on the right. Go up two steps - a stone will roll - turn 180 (End) and sprint back to the passage from where you entered. Now go up the stairs. The path forks, but then converges again. To the left is a cutting blade. Jump over it and run to the end of the corridor, until the foam - a rock will roll after you. Without looking back, do a backflip over the rock when it's close enough. Now crawl along the tunnel - it goes out again into the main corridor. If you first went right, then kill the monkey, press the lever and go to the main corridor. You will see a room with two monkeys and Gem. Take the crystal and run to the hole in the floor. Hang and crawl down the stairs to the end, then release your hands - the couple will again find themselves in the room with the dead statue.
Now press those two levers on the platform in the wall - the door on the left will open. Kill the monkey and ignore the empty pool - you will need to wash it down with water. Run into the next room with fire-breathing statues, dive and swim to the platform with a lever between two fires. Quickly pull the lever and do a backflip into the water - the underwater valve under the platform will open. If the Couple is set on fire, the water will extinguish the fire. Swim into the tunnel, sticking to the side walls - there are poisonous darts in the far wall in the center ahead. You will find yourself in a huge cave with water. Lara needs to climb along the ledges to the very top. Huge slabs from the ceiling will fall into the water - be careful, they might crush you. Grab the first aid kit on one green platform, then get out on the other and climb the stairs. At the top, do a backflip from the stairs to the platform. Jump diagonally to the next stone ledge, then to another one, turn around and sing up to the green stairs. From there, diagonally - onto the stone ledge in front, and from it - onto the platform with the cobra. Try to immediately run back to the corner, otherwise the cobra will throw you into the water. Through the platform you will find yourself in a cave under the ceiling - a stone will roll, but you can jump over it. Crawl under the darts in the walls, jump over the swords. On the left is a first aid kit. If you want to go for S4, then jump into the hole onto any square free of spikes - you will see a hole. Walk along the spikes and crawl into the tunnel. At the end - S4: room with a cobra. Gem and cartridges. Only now you have to get to the cave in the ceiling again. Behind the pit with spikes you can see Gem. Push the right brick into the depths, there is another stone behind it. Push it three times and Lara will find herself in a new corridor. Before running further, return to the corridor with
stones - all the left stones in the corridor move. Push the stone closest to the room with the statue, then
push the next stone towards you and a secret lever will open
in the left wall, which fills a room with an empty pool with water. Now run into the corridor - two stones will roll. Jump over the spikes into the left passage - the stones will stop in the hole. Next, the hole in the
Make sure before you jump. that you are aiming for the water and not the spikes. You are again in an underwater tunnel connecting a cave with water and a room with fire-breathing statues. Return to the filled pool, pull the underwater lever and take the second Ganesha key behind the opened door. Return to the room with the dead statue and open the gate with two locks.
Jump over the pit immediately onto the stairs up - the ceiling will begin to fall - Lara needs to have time to get to the niche at the top. You will see Gem and monkeys. Pull the cobblestone from the right corner of the room and jump from it to the platform ahead. Press the two symmetrically located levers and the gate will open. Run inside. When you jump into the pit, the side grates will open. Crawl under fire from the mouths of the statues into any corridor. In the next room there are two statues. One will come to life when you appear, the second - when you climb onto the ledge in the wall. When both statues are shot from a safe distance, take the yellow swords from them and insert them into the hands of the third motionless statue with a “kind face” at the top - the gate will open, leaving the room. Crawl through any tunnel. In the next room, another statue will come to life as soon as Lara approaches the central platform with the fourth Ganesha key and the altar. When Lara defeats her, run to the iron grate in the wall of the room - it will open on its own. Light a match before entering. There are two levers inside that open the hatch. This must be done before the spiked ceiling comes down. Downstairs, the Couple takes the second Ganesha Key and climbs out again in the next room. Run into the next room, with a flickering Gem at the end. Jump into the hole in the floor - a strong current below carries you to the side platforms with spikes. You need to try to immediately nail yourself to one of the walls and turn off the flow with the appropriate lever. The neighboring current turns off in the same way; you need to swim to the wall in front and only then turn. Now take the third Ganesha key and get out of the water. Unlock all three locks on the hay nearby and the grate exit from the level above the steps will open.

Level 3 Ganges River


Enemies: Snakes, Monkeys, Vultures
The motorbike will wait. Half of the level is already designed almost exclusively for him. To get the first secret, go to the right edge of the platform, go down and hang on the green ladder, then crawl left to the platform. After a series of moderately difficult jumps along the water tunnel, you will reach room S1. The main thing is not to fall into the water - it will be carried away by the current to the piranhas. Use the Running Jump technique. I also make sure that when Lara jumps, she does not hit her head on the slanting ceiling - this reduces the range. Inside, overcome the system of prism-shaped platforms and spikes in the floor in three jumps - you will find yourself on a flat column. Take the ammo, first aid kit and Gem. Return, no matter how suicidal it may sound, the same way to the bike. Laziness, laziness must be eradicated Lara! There is a cave above the bike - there is something in it. Get on it and jump over the river into a cave on the other bank. Before important jumps, it is better to first accelerate with the brake on, then simply release it and the bike will fly over any abyss, as if on wings, flapping its fours. In the second gap lies S2 - before jumping over it, go down the stairs there. During the jump, keep the bike on the wall so as not to fly where it shouldn't. After a couple of jumps and slopes you will find yourself in front of a golden door. Get down and explore the area. There is a passage high in the wall - kill two cobras (and your bike is visible through the hole below). At the end, jump down, shoot two monkeys and open the golden gate - the path is clear for the bike. Forward to Gem. Here the road bifurcates, go straight - bike jumps and secrets, and go right - monkeys and cobras, without any secrets. Both paths converge again at the end of the level:

Right


After the bumpy descent, jump over the turnip and take the Gem. The tunnel will lead to a closed gate and a monkey with a first aid kit. Get down - it's time to run for the keys. In the green walls of the tunnel from which you just arrived there are two openings, practically opposite each other. The top one leads to a cobra and the first Gate Key. The lower one leads to the monkeys' lair and to the gate locks. Climb up through the hatch and take the Gem. There is a tree in front of you, a stone wall on the left, and in the distance to the right there is a locked gate in the fence. Be careful, there is a swamp all around - you can't swim out. In order to climb a tree, you must first climb onto the green prism-shaped wall. Jump diagonally onto it from the green platform under the stone wall nearby and grab it with your hands. From there - onto a tree branch, and further - into the opening in the wall. Jump onto the next tree, from it onto the platform on the left (cartridges) and you will find yourself in a building with a second Gate Key (lying around the corner) and a bunch of monkeys. Jump down the hole in the floor, but don't set Pare's panties on fire from the cigarette lighter statue. Open the door and go out. Now the gate to the swamp is open. Shoot a few more monkeys and return to the Gate castles (you can climb the wall along the green column). All that remains is to get on the bike and jump over the swamp into the open gate. The road will lead to the river. Fly over it and a waterfall will open in front of you on the right. Here both paths intersect, and below is the exit from the level.

Directly


Behind the room with a hole in the floor you will see a long stone ridge. Carefully slide down and get off. On the platform across the span to the right there are cartridges, and above it there is a hole in the wall - S3, harpoons and Gem. Return to the bike and follow up the slope to a room with a fork. Both passages lead to a stone road to the top. After a couple of sharp turns (at the first turn you can get off the bike and jump onto a tree, and from there onto a platform at the far wall of the gorge, hidden by foliage. There are cartridges there and a bar awaits. Nothing special - you can run back and jump back to the base of the tree). The road will end with a long jump (there is a hole in it). Fly across the gorge to the other side and take the Gem. Go down the stairs near the left wall, shoot the cobra in the cave and take the ammo. Get back on the bike and jump to the opposite side of the gorge (accelerate along the wall with the stairs). Now you can either jump down the cliff on your bike - the road will lead to a waterfall, or leave it here and run for the secret - jump along the platforms in the left wall. Soon the two vultures will not be able to resist Lara. The path further is blocked by prism-shaped slopes - and instead, you jump forward onto the platform across the gorge and grab it with your hands. Now all that remains is to make a difficult double jump onto the ramp through the gorge, and from it - immediately to the cave in the corner and grab it with your hands. Inside the S4 is a first aid kit. Getting down is quite problematic - try jumping back onto the platform diagonally.

Exit


Jump on the ledges in the left foam gorge with a waterfall (vultures). At the end, jump over to the opposite side of the gorge, grab the crack with your hands and crawl into the cave - S5. Jump into the water, get out on land near the waterfall and go through the water stream - up the stones, to the exit from the level.

Level 4 Caves of Kalia


Enemies: Snakes, bespectacled jungle boss
This level is just a small maze. There is no need to explore it to complete it, especially since there are no secrets. The labyrinth is stuffed with snakes and rocks. There are holes and there is a lot of crawling in it. Your goal is to eventually find the square hole over which the Gem is floating - this is the path to the exit.
The shortest path to the Gem pit: Run left along the passage. There will be a corridor with several openings on the right. There are matches at the bottom of the hole around the corner.
Then there's a dead end. Climb into any of the holes in the corridor - this is a system of tunnels that lead to a hole in the floor in the far right corner. For example, in the one closest to the match pit, before it. Crawl straight all the time and soon you will find a hole on the left and cartridges on the right - you are on the right path. Come down. The corridor below will lead to another hole. Behind him go left (dead end to the right). Now you can straighten up again. At turns in the corridor, take three times to the right (on the left there is just a tunnel with a snake). Finally, you will hit another hole. Jump down and run along the corridor to the right - it will lead to a hole (dead end), and behind the groove there will be a room with Gem. A more sophisticated way to this room is if you crawl to the right from the very beginning of the level, where a rock will roll down the slope behind the Couple. After several rooms, traps with stones and snakes, it will be possible to move the brick away from the wall (the floor in this place is slightly raised) - it will open a passage that will lead to the goal. In the room, jump over the pit and grab the Gem. Now hang on the edge of the pit and jump into the darkness. A familiar hiss? Light a match. Wow! 4 cute cobras kept Lara company. As long as you stand on the flower in the center, they don’t sting, but you just move and a bite is guaranteed. Unbitten Lara will still not be able to get out of here, so just shoot them long and hard, and then take the first aid kit. When you take a step towards the ramps - a stone will roll down the hill behind you - jump on them from side to side until the boulder rolls. There are 6 more cobras just beyond the ramps - throw a match and deal with them one by one. Rise and crawl into the passage - behind it is a first aid kit and Gem. An inclined descent leads to a room with a Boss, or rather, not even a Boss, but a sub-Boss, a trifle, in general. Save, then pay him a visit.
The boss is quite slow, but knows Voodoo spells and shoots accurately if you just stand and do nothing. The ideal place for the battle is the far platform with the Grenade Launcher behind the Boss. The battle consists of several important rules:
- you can’t let him set Lara on fire (the fireballs he throws can fry a Pair of Pages in the air, in addition, they bounce off walls perfectly);
- you cannot fall into the water - it is poisoned;
- you need to jump from side to side all the time and shoot (guns, pistols);
Despite the apparent difficulty, defeating the boss is very simple, just a few shots are enough. When he dies, you can take the grenade launcher and grenades on the platforms - grenades do not harm him. Then, in the center of the room, pick up the Infada artifact and your adventure in India will end.

NEVADA
Level 1. Nevada Desert


Enemies: vultures, snakes, guards Kill several vultures. Behind the second snake on the right is a rocket. Go into the passage behind the lake - it turns right. At the end, push the stone on the left - there are cartridges under it. Continue along the mountain path. Jump onto the middle pillar, hang on its far left edge and drop down. Below, behind the barbed wire and three snakes, is an S1 first aid kit. Gem and matches. You can exit again by moving the same stone.
The mountain path will lead the Couple to a metal structure. A Stealth bomber will fly out because of her - don’t be alarmed, they won’t bomb Lara. You are now above the canyon. The immediate task is to climb inside the metal bunker. Jump along the mountain path along the cliff on the right. Kill the snake in the bushes. At the end, jump onto the inclined slope - the wall of the canyon, hang by your hands, go left and fall onto the flat platform below. Before you jump onto the stone arch over the span ahead and climb up to the bunker, go around the corner and grab the large first aid kit. On the way to the bunker, kill another snake. There is a hole in the roof of the bunker - fall into the water. When you get out of the water, there will be a waterfall on the left. Run along the path from the waterfall. After a couple of ledges, a vulture will attack, try to tear Lara's clothes to shreds and push her into the water. At the end of the path, save and from the highest place jump across the canyon to the opposite side (two cracks are visible there) and grab with your hands. The entire wall is one big staircase. Crawl down, fall and grab until you reach a niche on the lower right, above the water - S2 cartridges. Dive into the water and collect cartridges along the bottom, and take matches under the waterfall. You can climb out to the left of it onto the red flat platform. Get out onto the path and return to the staircase wall, only now crawl up to the platform. Continue along the path, now to the waterfall, kill the snake in the bushes. Don't fall into the hole on the platform behind the bushes - you'll end up in the water. Hang by your hands on the ledge here, fall and grab the crack below. Walk on your hands to the left, to the platform, pull yourself up, jump to the wall, pull yourself up again and do a backflip to the platform above, with the Gem. Run to the cave - it looks like someone wants to blow something up here, but you need a Detonator Key. Take the Gem and matches and run to the edge of the platform, towards the waterfall. Jump over the ledge towards the next flat area in the rock, grab hold - you will have to walk a little on your hands and pull yourself up. Take a running jump onto the inclined platform between the waterfalls, and from it onto the flat ledge on the other side of the canyon and take the first aid kit. Now jump and grab the crack in the wall with your hands, then go all the way to the right. When the camera shows an overview of the scene, you will see the Couple hanging over a ramp, release your hands, slide down and do a backflip onto the platform behind you. Jump along the ledges upstream of the river to a cave and a water wheel. On the bank on the left in the corner there is an overhanging stone formation. Crawl under it, climb up the stairs and do a backflip - S3 Uzis and ammo. The secret is guarded by a snake. Go back down into the cave with the wheel - behind the next stone column is a snake. On the opposite side of the cave you can see a waterfall (climb from the right wall). If you jump along the platforms further in this direction, you will see a second waterfall - there is a rocket in it, but this is not the secret of the game. To the left of the snake there is a passage into a small room with an elevator shaft. The Detonator Key is visible below, but you can't take it yet. Return to the wheel and climb onto it. At the top, run forward along the dry canal bed. On the shore, kill the snake and two vultures and dive into the water. At the bottom right is a lever that opens a flap with cartridges opposite. Swim to the left edge of the pool, up to the wall, press the lever and dive into the opened hatch in the bottom between two beams. Here, pull the second lever and swim further. This way you redirected the water in the lock to the water wheel. Then a third lever will follow, which will open the valve ahead, and finally Lara will get out onto the platform behind the two waterfalls. Click on the switch at the end of the corridor - it will raise the elevator with the Detonator Key. Get out onto the bank and run for the key, collecting items along the way at the bottom of the dry river bed.
Kill the guard, take the key and return to the cave with the dynamite. To do this, you don't need to fall into the water - just jump on the platforms in the opposite direction, along the left side of the cave and gorge. Press the handle of the fuse. After the explosion, a stone will roll - jump to the left. Explore the resulting gaps. Climb up the left wall - climb onto the flat platform ahead. Go around the rock around the perimeter and climb even higher on the other side, to the next ledge. Below is the base. Get down and run around the fence, past the cave on the right, to the very end - there will be a hole in the wall. Crawl into the passage and when you see a hole, jump up, not down. Climb even higher and dive into the water. Press two levers: in the tunnel and behind the column - and run into the cave. Below, before entering the yellow bunker, shoot two snakes, press the lever inside - some room will be filled with water.
Return to the base (you can climb up by jumping to the side from the flat ledge next to the inclined descent). Run again into the passage in the wall and now in the place where the hole is, jump down. Shoot the guards (be careful, the fence is electrified!), climb the stairs into the building with columns, dive into the tank, which now contains water, and get to the surface right here, behind the wall. Jump through the open door through the fence to the base - the pair will land on the box. Shoot the guards (5 people), get on the bike in the hangar and take the Generator Access Pass card on the roof of the neighboring building. Slide back and go inside the building. One of the doors inside is opened with a card. Press the switch - the current supply to the fence will be turned off. Open the main gate of the base, sit on the bank and head into the cave. Using the stone springboard, jump over the last fence of the installation. The level will end - the couple will break and be captured.

Level 2. High Security Compound.


Enemies: base security, special forces.
Friends: prisoners. All of Lara's things are taken away. At this level, it is useful to pit prisoners against guards - as a result, Lara is not directly involved in skirmishes. Stand on the window and, when the guard comes to calm the Couple, run into the corridor and open the adjacent cell. The prisoner will quickly deal with the guard, and in the meantime you can release everyone else and start a small riot. After that, go to the far left chamber (on the opposite side of the room). Push the box in the wall - you will see a tunnel on the left. Crawl into the tunnel and you will see a second box - push that too. The first secret lies in the place of the second box. Here's how to get it: push the first box (it will now be on the right) forward twice - until you see the same tunnel (you will also see a hole in the ceiling - exit to the roof). Now pull the second box towards you twice, crawl into the tunnel and come out on the other side. In place of the second box is S1 first aid kit. Climb onto the roof and run along the passage. You can either jump over the barbed wire or walk (with SHIFT). Press the lever at the end - the hatch behind Lara will open. Climb onto the side platform and go down the stairs from there to the green tunnel. At the end, fall through the hatch. You can do it in the first one, you can do it in the second one - you are in the control center. The guard is armed with a pistol, so wait until he turns his back and moves far away, and then press the lever in the room with the instruments - the door to the next room with the cells will open, and the prisoners will quickly deal with the guard, and Lara will receive a Keycard Ture A for the door.
Behind the corridor on the left is the door to the toilet, straight ahead - a yellow stop with a closed door at the far end. Behind the toilet is a door to a room with drawers. There are two holes in its ceiling. Move the far box under the left hole and climb up. When Lara presses the lever behind the pipe, the room with the boxes will fill with water, and you can swim to the second hole and climb out. Run along the corridor to the next hole. Below is a hot stove. You can jump over the pit, run along the long open passage, walk over the barbed wire on your hands, jump into the hole at the end, open the door and pull the lever - the stove burners will turn off (go back the same way, since now the door to the toilet does not open - there is water there). Or you can not do all this and just jump into the kitchen onto a hot stove and immediately onto the floor - the couple will not have time to fry. Go out the kitchen door, open the right one of the two doors in the corridor - into the dining room. Now open the left one - a guard will chase after the Couple. Sprint away from him to the nearest prisoners in the control center - they will deal with him, and Lara will get a first aid kit. Return to the room where the guard was sitting and press the button on the wall - the ventilation shaft in the kitchen will open. Behind the fans, take the Gem, slide, grab with your hands and go left. At the end of the tunnel, climb the stairs. When the hatch at the top opens, get out and run to the right along the corridor - there is a prisoner standing. At the end, climb up the grate and you will find yourself in a green corridor. Wait for the guard to go left, to a dead end, and run to the right, across the platform, behind the box. On the right is a passage with laser traps, so run left and go down. Open the cell with the prisoner - he will climb up and kill the guard, and Lara will get Keycard Type B for the door in the right wall of the site. The button inside turns off the laser traps in the passage. Now run there and go down the stairs - the area is guarded. Run to the left corridor and unlock the first cell - two fellows will rise up and deal with the guard. Take the Yellow Security Pass from him and use it at the nearest door.
Inside is a hangar with a Stealth bomber. Run down the aisle. There is an armed guard below. Crawl along the tunnel on the right, jump down into the room with the guard and pull the switch until he shoots the Couple - the door will open. Jump through the harmful laser beam, preferably straight into the doorway (in my case, the guard himself became a victim of the beam). At the end of the corridor, go down to the platform below and run along the path to the end. From this place you can climb onto the roof, or jump into the corridor through the span. Jump into the corridor and press the button at the end - the radar on the roof will move away and a hole will open under it. There is water below, but it is not safe to jump there - the fan is working below. Return to the path and jump from the lowest place to the floor. There are stairs and a passage in the opposite walls of the pit. Climb the stairs and, without attracting the attention of the sentry (he is guarding the second secret), run to the right. In the tunnel at the top right, take the second Yellow Security Pass. Return to the pit and run into the passage on the opposite side. Open the door: behind it in the wall on the left is a tunnel through which you can crawl to the water in the center, but it is not needed yet. This way you can return for the secret. Run to the opposite end, to the devices, and use the Yellow Pass - the underwater fan in the center will be turned off. Climb the ladder nearby and jump into the water. There is no need to climb into the green tunnel - there is a lever in it that closes the door you just opened - you will not be able to return for the secret. Dive into the shaft in the center and swim along the underwater corridors to the lever. After it there will be a room. Climb onto the platform, jump over the lasers in the water and swim further - you will find yourself in the cargo compartment of the base. Climb over the boxes on the right - there will be a door to a room with pistols and a Desert Eagle. Finally, Lara has a weapon! Y of the exit, do not hit the lasers - the cannon on the ceiling will work. Return the same way to the switched off fan and swim into the tunnel at the very bottom - you will emerge in a corridor with a guard and will soon see a door that was left open in advance. Run for the S2 - Grenade Launcher (door card from the dead guard) and return to the cargo bay. There, run up the tunnel and deal with all the guards and dogs. Take the Blue Security Pass from one of them. At the end of the tunnel on the right there is a ladder in the wall. Go up, use Blue Security, kill the guard and press the buttons on the wall. Another guard with a dog will appear and the conveyor will start working. Go down and run through the open door in the open area in front of the gate - there is a large first aid kit there. Return to the cargo bay. Climb up the box onto the platform with the crane at the top and from there, clinging to the ceiling with your hands, go to the platform with the railing on the right (on the way, grab the first aid kit at the opposite end of the room). Kill the guard at the top and take the last Yellow Pass for the gate below. Go down and open the gate. Kill the two guards in the warehouse, take the grenades on the pile of boxes.
Hide in the back of the truck and the Couple will head to Area 51.

Level 3. Area 51


Enemies: base security, special forces.
Friends: prisoners.
At this level, you need to deal with the guards quickly before they turn on the alarm. Use Desert Eagle or MP5 for accurate shooting.
Take the first aid kit on the left behind the boxes and kill the guard. At the end of the corridor, take the MP5, ammo and press the lever. Press the button (but not the alarm) to open a passage in the wall on the left. Inside there is a first aid kit and another passage that leads to a moving laser trap - duck down. There's a first aid kit on the left and a ladder on the right. While the lasers are at the left end of the corridor, sprint to the right and jump onto the stairs. Through the passage there will be a corridor that is stuffed with static laser traps. Kill the guard. At the left end of the corridor there is a room with a prisoner and a first aid kit. Go back and crawl under the first laser beam trap. Then - into the hole in the wall so that the cannon does not go off. In the corridor, kill the guard, and at the end press the lever and fall through the hatch. Hide behind the column on the right. Around the corner is a sentry with a rifle with a telescopic sight. If he manages to press the alarm, the door with S1 will slam shut and the secret will be inaccessible. Shoot the sentry and two dogs, jump down and press the lever. Fall down onto the platform even lower and kill another guard. Now there are two open tunnels to your left and right. Slide into the right one for the S1 Gem secret and return to the left one. Take the cartridges and fall down. Finish off another guard. Around the corner, unlock the cell with the prisoner - he will take over the guard who has come running. At the other end of the corridor there are laser traps with guns, so crawl into the tunnel in the wall, take a first aid kit and a gun. In the corridor, deal with another special forces soldier and press two buttons at different ends of the corridor - you will see two more guards in the sections nearby. Run to the central part of the corridor and fight with them. In the left room there is a lever that opens the door in the right. Crawl into the open tunnel and at the end run straight into the green laser trap. Kill the guard who comes running and run further along the corridor. At the fork, select the right corridor and at the end shoot the commando in the missile silo. Take the Code Clearance Disk from the dead man, return to the fork and run to the left room - the assembly shop. At the bottom, do not touch the two intersecting laser beams. Insert the disk into the assembly in the right corner and the crane will lift the rocket body. Now from here you can jump to the stairs between the two yellow rockets. Go upstairs and kill the sniper. Take the Hangar Access Key from him (when jumping, make sure that Lara does not hit her head on the ceiling). Now go down to the platform next to the crane, shoot the ventilation grill and at the end of the corridor go down the stairs - S2, Gem.
Return to the rocket shaft and run along the corridor below. Don't jump into the hole in the floor - it leads to the launch pad. At the end of the corridor, use the Hangar Key. Kill the guard, carefully jump off the platform (the rail is under current). Climb the stairs to the control room at the far end of the corridor. Press the button and the train will arrive. Crawl under the rail and climb the ladder in the wall opposite the platform - cartridges. Jump from there onto the roof of the train, and from the roof into the passage above. Behind several grates there will be a pair of falling trap hatches. Behind them are moving lasers. Walk over the hatches, clinging to the ceiling with your hands, and jump to the floor behind them when the moving lasers are at the other end. Get down, jump over the rail onto the platform and kill the guard. Next, shoot the sniper. On the left you will see a hangar with a UFO (but they won’t let you steer). Run along the corridor, jumping over three laser beams. Climb over the boxes into the next corridor and kill the guard. The corridors on the left and right are dead ends, ahead are double gates, each door of which opens temporarily with the corresponding button on the wall on the side platforms. You can climb onto the platforms from the white devices in the center. The first time you press each button, a sniper appears from the corresponding tunnel. First, deal with both, and then take care of the doors. The first door opens with the right button (if you stand facing the wall with the buttons), the second one with the left. The first door remains open longer than the second, from which we conclude that you first need to press the right button, then quickly jump onto the white devices in the center, climb onto the opposite platform and press the left one. After this, backflip over the railing and sprint towards the open gate. Behind the gate, kill another sniper and turn on the levers. Press the two levers on the right and the second on the left - the gate to the hangar with the UFO will open.
Return to the UFO the old way (the door will open). Press the button by the stairs - it will open the damper at the top - and climb up. Do a back flip from the stairs to the platform. Stand on the left beam, run up and jump onto the one next to the left - Lara will begin to slide - jump again and you will find yourself on the bridge below, above the plate. Jump to NGO and grab the Launch Code Pass. Head back to that hole in the hallway, just past the missile shaft that leads to the launch pad. Get down, pull the lever and insert the Launch Pass into the reader. After this, the button next to it will become available. Press it - the rocket will begin to rise and, to prevent the Couple from being fried by the jet, jump to the left, turn 180 and sprint along the corridor, away from the mine and from the flames. Then return to the mine itself and climb to the very top (on the way, take the first aid kit on the adjacent platform). Kill the guard and open the door. Beware, laser trap! At the end, kill the guard and the sniper on the tower in the open area. In the basement of the building, kill another sniper and take the UFO Key from him for the UFO. Immediately click on the button on the wall and fall into the hatch on the platform. Be careful, there are laser traps again. Jump on the stairs and crawl Jump on the stairs and crawl down - Lara will already be behind the subway tunnel. Return to the UFO. Run into the passage behind the UFO and insert the UFO Key into the device - the door to the aquarium with two killer whales and Gem will open (this is the last secret of the level, but the entrance to it is in a different place), as well as a hatch under the UFO through which you can climb there. Take the cartridges and matches and explore the room with the dissected alien nearby, take the Gem. Before climbing into the plate, climb the stairs again to the platforms above and jump along the beams along the perimeter, counterclockwise - they all do not slide. From the last non-slip beam in the far left corner, below, you will see an open door - the entrance to the corridor leading to the S3 aquarium - jump. It contains a combined laser trap. On the way back, jump to the floor and return to the UFO - the plate consists of three tiers. At the top, kill three commandos and take the second piece of meteorite from the dashboard in the center - this is where Lara's adventures in Nevada end.

SOUTH PACIFIC
Level 1 Coastal Village.


Enemies: natives, crocodiles In this level there are two paths to the natives' village. There are four secrets in total, of which it is enough to collect 3, but you can do all four, more on that below.
First, swim to the right into the lagoon. There is a Smuggler's Key on the rock at the bottom. Go back and swim further to the waterfall. To the left, on a stone ledge in the water, there is a first aid kit. From here, jump onto the slanting cliff opposite, above the water, grab your hands and go right, to a flat platform. Pull yourself up and jump with a regular jump to the next flat platform. On the next one - 51, cartridges. Get out onto the sandy shore and open the hatch in the floor of Smuggler's Key in the hut. Now you need to choose one of the paths. The first is a descent on the shore on the right behind a rock, the second is a hatch in the butt of the HUT opened with a key.

FIRST PATH


Slide down under the rock (you can't go back). There is a native behind the bushes. Jump from the shore and grab the column in the swamp - a dart trap will be triggered, but as long as Lara is not standing in the center, they will not harm her. On the right on the platform, take the first aid kit and jump back onto the column, and from it to the shore. On the shore, another native is waiting for Lara. Climb the tree along its roots - the green ledge on the left (from the roots, do not jump through the passage, but climb along the stone wall on the left). On a branch in the opposite direction from the swamp, you will find cartridges. Run along the branch to the waterfall. At the other end, jump and take Serpent Stone 1. Here, in a niche in the wall, there is S2 ammo. Slide down and jump off. There is a giant waterfall in front of you. Jump down the ledges and take the Gem, then jump along the platforms to the waterfall (falling is not recommended) and into the passage behind the water stream. Serpent Stone 2 lies here. Stand on the platform between the waterfalls (it does not slide) and jump from it and climb the stairs. The second staircase will lead to the other side of the waterfall. Jump across the rock ledges and kill the native guarding the passage in the rock with slots for three Serpent Stones. From there, jump to the next platform and take Serpent Stone 3 from the area above the waterfall, right behind the torch. Return back to the passage with slots - the entrance to the village will open.

SECOND WAY


Fall into the open hatch in the floor, take the Gem and crawl along the corridor - the trap will be triggered. You will see a cave with water. There are tiny crocodiles in the water below. Climb up the platforms to the torch, cling to the ceiling with your hands and go to the other end of the cave - kill the native sniper there. You can get ammo in the alcove at the top. Jump onto the nearby green platform, cling to the ceiling with your hands, and go to the platform with the killed native. At the other end, jump over the span and slide down, at the end jump again to avoid falling into the water. Jump over the spikes onto the stairs, go up to the niche with a crack, take the first aid kit and kill the second native. Walk along the crack on your hands to the left and jump onto the platform with Gem and the second dead one. Run and fall onto the platform below and grab the crack with your hands. Around the corner you will see the last platform - Lara will find herself on a rope bridge (not far from the ledge in the swamp). On the right there are two columns in the rock: one low, under the bridge, and the other high, above it. Climb to the higher one and after a couple of jumps, around the corner, you will find S3, cartridges, return to the bridge and run into the cave on the other side (you can then go down the lower column into the valley and follow the FIRST path). In the corridor on the right, kill the native, then bend down and crawl under the disk in the passage on the left - you will find yourself in a large room stuffed with darts. On the right wall around the corner, use the lever to turn off the traps with darts and spikes. Then you can either take the Gem on the other side, jump down the hole in the floor and end up in the village, or return to the rope bridge, go down into the valley and get to the village the first way to collect more secrets.

VILLAGE


As you enter, kill the native on the platform. On the left in a dark niche is a first aid kit. Kill two more down below and grab the Gem in the corner behind the second hut. In one of the huts you will find a first aid kit, but the floor around it is a deadly swamp - you need to jump. In the other - a rocket. Two paths begin from the clearing: the left one (from the waterfall) and the right one (at the far end of the clearing, behind the corner hut). Run along the left path - an aboriginal sniper is hiding behind a stone and shoots with poisoned darts. Kill another native near the tree and you will see a huge swamp. To the left, behind a stone ledge, an aborigine stands guarding a wheel-lever. Kill him and turn the wheel - a path will open from the clearing to the right. On the way there, kill a few more natives and take the cartridges above the grate-passage covering the spikes below.
Now the natives are hiding between the huts, trying to attack the Couple by surprise. There are cartridges on the platform nearby. Behind the huts there is a cave in the rock on the right. Take the S4 inside and shoot the native that appears. There are snipers everywhere, shooting poison darts. Turn the wheel in the hut on the hill, then climb the ladder into the tree house - the door will open - jump diagonally through the window of the house (or double jump over the sloping roof of the hut) onto the bamboo platform in the wall.
Go up the passage and kill the native. On the left there are fire traps in the floor, so run to the other end of the corridor and jump from the window to the roofs of the huts. On the far roof, take harpoons, cling to the ceiling (be careful, there is a hole in the roof of the hut) and walk on your hands through the clearing to the end. Jump down and climb into the house ahead, inside there is a switch. It raises the grate in the passage above the fire traps. Shoot the native and return to the corridor with traps. Jump over the fire and at the end press the button - the side doors will open and another native will appear. Sprint past the rotating blade discs and turn the wheel - the door will open and you will find yourself in the first clearing with huts. Now the hatch is under
The waterfall at the waterfall is open - dive and swim along the bottom. There is a huge crocodile here, so it makes sense to quickly get to the shore. The tunnel leads to the last hut across the span - the exit from the level. The one-legged traveler doomed to death will tell you about the plane crash and give Lara a map of the swamp.

Tomb Raider 3: The Adventures of Lara Croft

Lara Croft's house - secrets

Having appeared in the house, we immediately turn left, use the button to open the door - there are candles behind it. We go out into the main hall, run along the second floor to the door,
next to it is a button that opens it. Behind the door we go up the stairs to the attic. There is a box there, you need to move it forward twice. We return to
main hall, left to the library. In the right cabinet you can see a book half pulled out - this is a lever. By turning it, you will extinguish the fire in
fireplace (for a short time). There is a wall with holes in the fireplace, we climb along it, on the wooden floor we move a box, there are candles under it. We move the other box,
thereby opening the passage to the attic. And now the most difficult (not very difficult): by pressing the lever on the wall, you need to very quickly through the open passage in the attic
return to the main hall, it is advisable to use acceleration (key / while running), there will be an open door in the main hall (it is shown after
pressing the lever). Having entered this door, maybe not the first time, but once we enter, we run along the corridor. We went out to a large swimming pool - we move the box and from it
let's climb up. We jump into the pool and swim around the perimeter near the glass, you will soon notice the key. We take it and return back to the main hall.
Now we follow the first floor through the training area to the pool, there is a button behind the “springboard”, it will open another door in the main
hall There is a lever behind the door; it opens the door opposite for a very short time. To catch it, the easiest way is to do the following: after pressing
lever, immediately belay (the "END" key), run with acceleration, when you run into a half-closed door - belay again. And here we are in the room.
There is absolutely nothing useful in it :). But there is a collection of artifacts from previous parts of the games. Next we leave the house into the courtyard, to the left behind
The horse has a gate with a keyhole, it opens with a key from the pool. Here you can ride a small bouncy buggy. You can still
go through an obstacle course near the house, shoot at targets and at the servant, but probably everyone knows that.

The secrets don't end there. There is still the opportunity to get onto the roof of the house. You can do this like this: we go through the usual training to the platform with
bungee, but we don’t go down it, but go to the edge and to the right (you can walk slowly by holding down the Shift key) and turn 45 to the right
degrees. Now you need to jump. Maybe not the first time, but you will find yourself on a higher platform. Now we jump onto the platform nearby, and from it,
run up (!), towards the house - to the place of intersection - there is only one there, and do not press Ctrl at the same time! Once on the roof (see screenshot 1), you get full
control over the situation - from it you can see all the locations around the house, for example, a park (see screenshot 2) or a racing track (see screenshot 3).

Now let's get started with the game itself!

We go left, jump down a little, and jump back towards the place where the level began, there is a gun and two clips for an ultrasound (secret
No. 1). (If you collect all 59 (60) secrets in the game, the secret level will be available - All Hallows) Now we slide down the slope, jumping over
spikes and generally going to the left, where the platform is. Once on it, we go a little further so that the rolling stone does not crush us, then we collect ammunition.
We jump over the tree (you need to jump, deviating to the left) and select cartridges for the gun and a crystal (secret No. 2). When we went down, we go left,
take the green crystal, jump over to the wall with waterfalls, - cartridges for a grenade launcher, a gun and a candle (secret No. 3). Next we go back to the passage
through the bog, we came out into a clearing - there will be a monkey there, and we go into a passage disguised by leaves. We press the lever, jump into the water (there is very
strong current) and under the water in the right wall there will be a tunnel, along it we swim to the surface and go back to the clearing, run to the grate - it
will immediately close behind us. After pressing the lever in this room, the spikes will move towards us, so we immediately jump into the niche opposite. In general, here
Next, I recommend using this technique - press the lever, then immediately press the End key (roll) and jump forward. Also, one should not forget about
the ability to run with acceleration (while running /). Having moved, the spikes will open a passage in the wall - we go down the cable car to the other side.
It will be shallow on the left, jump there. In the passage(!) when we activate the lever, you will need to dodge the rolling stone, the easiest way is to run forward and
left. We go to the place where the stone rolled down, lower another lever and kill two tigers. Going out into a clearing with fog, we collect different
cartridges and kill another predator. We go further along the tree trunk, which is empty inside, because there is ammunition there (secret No. 4). Taking the secret
We carefully jump down and go into the darkness, slowly pass through the thorns and climb out to the top. We are again in a clearing with fog. We repeat the previous one
part of our path, but now, having jumped from the fallen tree, we go forward into the passage. At the place where the spikes begin, we turn around and jump up.
We take the crystal, jump onto the ledge and run to the next one, take the first aid kit. We move along the crack in the wall to the other side, climb up,
we go into the dark corridor and at the end of it we activate the lever. When you go back along the corridor, a stone will roll behind you - it’s better to run with
acceleration. We return back to the end of the corridor - there is a gap at the top left, in it there is a rocket and harpoons (secret No. 5). We return down to the stakes (there,
where we jumped after the secret in the fallen tree) and go through the opened gate. On the left you will notice a curtain of leaves, after running in front of
which two stones will roll out. The third one is waiting for us behind it, so be careful. There is a hole behind the curtain; you can carefully go down into it and take
(secret No. 6) - ammunition. Then we go to the river, run along its current and jump into the water - there is a tunnel there. Having sailed along it, we climb out onto the platform on the left and
on the right we lower the levers, jump on the other side of the platform into the water, and swim further. Coming out onto the platform in the center of the next room, we do
the following: go to the open door, press the lever there, then go to the closed door - on the same platform, around the corner, you need to move the stone block
to myself. Now we go into the passage where the torches are burning - we will go out into a large room filled with water. We can easily take the crystal, but we still
you need to go left under the waterfall and climb the stairs up to the lever. By lowering it, you can very beautifully jump like a swallow down into the water.
The underwater gate is now open, so we swim through it. We kill the tiger and climb up the stairs. The monkey apparently wanted to steal the key, but didn’t have time. Let's go
behind the ledge, we shoot the tiger from above. We jump down and open the grate with the key, not forgetting to take the cartridges on the left in the niche. Level completed.

India: Temple Ruins

We go a little forward and to the right, take the first aid kit and kill two snakes. We lower the lever and jump into the hatch that has opened behind us in the floor. At the fork to the right,
we kill the snake and go up to the river. You need to jump onto the platform in the middle of the river (there is a first aid kit on it) and then to the other side. Omit
lever on the right and jump into the water, into the underwater tunnel. Having emerged, we will see a large hill. We climb on it halfway, there are cartridges for the Uzi on the right, then we go
go left along the curb into a passage that leads to a river with waterfalls. Take the green crystal and jump onto the tree branch. You can take cartridges on the left, but
then you need to jump to the right to the next platform, and from it - over the waterfall. There is a first aid kit on the ledge on the right, then we climb on our hands along the crack
to the horizontal surface on which the gun cartridges lie. We crawl under the rock, shoot the snakes along the way, we need to go down the descent to the right,
because a boulder will roll on the left. We enter the room with the statue - to the left of it are cartridges for a gun, to the right we move the block - more cartridges, and the passage to
next room. When we enter it, the statue in front will come to life; it only needs 6 accurate shots from a gun. We take the green crystal in the niche and there
lower the two levers. A hatch in the floor opened, there was another lever and a stone block that needs to be moved forward - there are a lot of useful things behind it
(secret #1). In the room where there was a living statue, we go into the opened grate (next to the place where we got out after the secret) and take a running jump
into the quagmire, we go until we get to a solid place. We jump higher from the hill, facing towards the quagmire, kill the monkey and when we lower
lever, then you need to run very quickly (with acceleration), since the walls with spikes will move. We went out into a room with four columns and golden
bars in the middle, kill two monkeys, there is a lever on one of these central columns. Having lowered it, we look for a block in the wall and pull it out, then
We jump up from it, but not to where the door opened, but to the left. Having found the ladder, we climb up, take the cartridges and lower the lever - we need it
for the next secret (secret #2). We return to the columns and now jump from the block to the open door at the top. We lower the lever under water,
we swim along the tunnel to the end and there we lower two more levers on the left and right, we swim back along the tunnel - in the middle of the way we float up. We are in
room with a large pool in the middle. There is a lever on the wall closest to us - it opens the door opposite for a very short time, behind it
- ammunition (secret No. 3). We return to the pool, lower the remaining two levers, they will activate the fire, which will make them clearly visible
transparent platforms above the pool (that is, in principle, you can not touch these levers). We jump along the transparent platforms to the lever above the pool,
after pressing it, you need to quickly jump to the left, but not into the pool, but onto solid ground and run through the opened door before it slams. After
pressing the lever in this room you need to run very quickly to the opposite side of the room, take the key, and also quickly run out into the opened
the door until it was pressed by thorns. We see that instead of water in the pool there is now dirt.

As if nothing had happened, Core Design did it for the third time. All ladies do this, Lara Croft is no exception, the sequel-building epidemic, for some to indescribable happiness, for others to incomprehensible sadness, infected her too.

Tomb Raider 3: Adventures of Lara Croft.

The policy of Eidos and Core cannot but amaze: for the third time (we keep in mind three Gold versions of each TR from the first to the third) they feed the same thing... Hmm, of course, fans of the game cannot but rejoice at this: after all, another portion of adventures famous aristocrat. However, new admirers of Lara’s many talents will not be lured by this approach. Yes, in official sketches and wallpapers, Croft flirts with us, winking flirtatiously from under fashionable glasses, but this only scared off those fans who cannot be classified as “Lara Croft Only And Forever”.


This time Lara will have to... In fact, the situation with the constant search for alien artifacts that arrived on a meteorite and were discovered many centuries ago is starting to get annoying. In the best traditions of the worst examples of sequel rippers, Core delivers another vague plot about everything I listed above, plus the military, Antarctica, India and much more. In general, what did you want? There is another portion of somersaults and mind-blowing jumps - and that’s okay. It is unlikely that this article will be read by laron haters 9 years after the release of the third part of the Tomb Raider series. If you are reading these lines, then you care about Lara Croft in general and the third part of her adventures in particular, based on this we will try to look for the positive.

On a positive note, there are some innovations in Lara's acrobatic arsenal. In addition to various old and new somersaults, one fundamentally new movement appeared, which somewhat diversified the gameplay. We are talking about crawling on our knees: the depraved Larka now not only winks and gasps when colliding with the walls (“Oh, I didn’t notice you”), but also kneels in the most vulgar way, leaning on her hands, and allows us to do this to her : move her along various aisles where you can’t go at full height. Among the new items is the transformed mansion, which has become larger. Does this mean he has become better? It's up to you to decide, but personally, to me, the attempt to plug gameplay and plot holes with Lara's house seemed... a bad sign. In addition, Lara acquired new outfits and guns, the number of which in TR 3 is eight: in addition to pistols and shotguns, such an exotic thing as... a grenade launcher was added. Hmmm. Also, we, in the guise of Miss Croft, will be able to swim in a kayak and drive an ATV. Cute.


Let's look at the graphic design of the game, moving from the “general” dash of “bad” to the “private” dash of “light at the end of the tunnel.” The game engine is the same, and that is undoubtedly bad. In 1998, releasing a game on such a graphics engine was not a good idea. Moreover, for unknown reasons, this time too Lara Croft will periodically disappear into the textures of the floor or door: as soon as you stand on the “wrong” step, the adventurer’s leg will sink into it knee-deep. The same situation with doors, some walls... In addition, the water looks, to be honest, miserable. Especially, its surface is represented by square textures of enormous size and terrible detail that do not fit together well. In short, okay, this is all shameful and bad, but there are also positive aspects. Naturally, I was lying somewhat when I said that the engine remained the same. In principle, yes, but... And there will be a decent number of such “buts”: well-designed (high-quality at the time of the game’s release, of course) snow, rain, fog and smoke. But, of course, the main efforts of the developers were aimed at the model of Lara herself. Yes, the jungle is similar to the jungle, just like all other locations in the game are similar to their prototypes, but the environment in Tomb Raider has always been at an acceptable level, there is nothing to tell here. But Lara herself has once again changed... in size. The waist, chest and buttocks have again narrowed/expanded a little, apparently with innovations in the Lara figure, the guys from Core want to compensate for the lack of novelty in other areas of the game that are not on Lara herself. The only awkward detail of the new model is the lips. Unrealistically huge lips, which, apparently, became the reason why Angelina Jolie was approved for the role of Lara Croft. I don’t know why they stuck such parts of her body, after all, we’re not playing Sexy Beach, moreover, the detailing of the “facial” part of the heroine let us down a bit. Lara, however, is trying to smile at us, but, you know, the view from the back is still better. On the other hand, the videos on the game engine (why on it? By God, it would be better if they were drawn separately...) show us chilling ventriloquists who cannot move their lips. Creepy. I repeat, from behind Lara’s model looks quite acceptable, moreover, the spherical surfaces that are now not only on Lara’s body (sic!), like various domes and the like, as well as the above special effects, will easily load your video card. Naturally, with a Voodoo level 2 or 3 accelerator - what were you thinking?


The verdict will be: play. Play and only play - if you have read this far, the final paragraph, then you are really interested in the series of games about Lara Croft. Personally, to tell the truth, I don’t care about the outdated graphics, the lack of any fundamentally new ideas and the prehistoric gameplay that migrated to TR3 in transit through TR2 from TR. Tomb Raider is Tomb Raider - apparently, the same thoughts swarmed in the heads of Core employees, who, while developing TR3, kept TR4 in mind with “fundamentally new graphics, gameplay, plot...”