Walkthrough of the game legend of grimrock 2. Return to the shipwreck

So, we start the game by raising the stick from below, then click the LMB. Move it to any slot of your heroes. After you stand facing the doors in the cage, right-click on the hero who has the stick (necessarily on the hand in which the picked up stick is located). Remember that further attacks will occur according to this principle.

When you get out, move to the left while moving along the local beach. Go around the stones and use your stick to break the branches. There is a bone near the branches (can also be used as a weapon). Soon you will have to defeat a huge turtle. Take the meat from her and put it in the inventory of any of your heroes. Near the doors you will need to press the button on the right side. Kill two more turtles and pick up the key that is lying around. The key will need to be inserted into the hole near the doors that you will come across later. And by the way, press the TAB key - this will open the map. The game developers have introduced a function in which you can add various signs as designations and even sign key points. This will soon help you not get lost in the game.

Walk forward a little, and then to the right. On the right side you can find a tunic (you can put it on absolutely any hero). Next there will be two tiles - the closest gate closes, the farthest one opens. You will need to stand on the near one and put something on the far one (you can have the skin of a turtle or its egg). Now you can step off the first slab and the gate will be open for you.

Go further and you will need to kill the turtles again, but this time they will be on the right side. If you go to the left, you will come across two doors. The first one is locked with a key, the second one has a hint that says: “If you are ready, then stand in the circle in the center and call the guards.” Go back to where you once killed the turtles. Now touch the blue crystal to save the game.

Turn around back from the crystal. Go around the ship on the right side and between them you can find a statue with outstretched arms. You need to put something in these hands. Turn around, then walk a little to the rear and turn to the left. There will be locked doors and nine large slabs. There will be a hint hanging near the gate. They will have an X icon on them. You will need to arrange unnecessary objects in such a way that a cross comes out of the tiles, that is, X. The stone should be in the very center, and there should be a point diagonally in all four. Only after this the doors will be opened.

Next, you will need to go through this gate and kill an incomprehensible blue monster. On the right side there will be a door, and on the side there will be a statue and another clue, but on the tile. Based on this story about the captain, the sword of this very captain should be placed in the hands of this statue. But first you have to find him. Turn back from the doors and go straight and then kill two monsters. Next, turn to the left and again on the left side there is a locked grate with a lock. On the right side there is a button on the tile. Click on this button, after which a portal will open for you on the left side. Enter this opening portal and kill the turtle inside, then move to the chest (the button is located on the ground - put some object on it). Inside the chest you can find a knife, medicine and a golden key. Now you can go back the same way you came here. With the found key, you can open the locked grille.

Kill two monsters and go to the box on the left side (take it into inventory). You can open it inside your inventory simply by right-clicking. Among all the items there will be the very sword you are looking for. Now you can go back to the statue and put the sword on it. Doors will subsequently open for you. Please note that you can take the sword back. After passing through these doors you will find yourself in a completely new territory.

Dead Sailor's Cave

Go to the right side and open the grate by first pulling the chain. Do not forget to collect all valuables from the shelf and in the corner of the room. Now you can go back and open the next grate by first pulling the chain. If your torch starts to go out, you can safely take any other one from the stands that are here. After going a little deeper, you will meet a zombie - kill him. In order to open the next doors, you must first place any item on the button in front of it (the button, when pressed, will close the grille). Now you can go back a little and there is a button on the wall around the corner. Press this button and the grille will rise. Move on. Along the way, kill another zombie. There is another door on the right side, but you need a key to access it. You need to go around the corridor, and then find the key in a niche in the wall. Now go back to the doors and open them with the key. Soon you will have to kill two more walking corpses - there will be a stand with a horn on it - take it. Now you can leave these catacombs using the stairs nearby.

Shipwreck Beach

Quickly press the button that will be slightly ahead on the right side. After pressing, the rock will begin to move away. Exit through the opened passage. You need to go to the location where the stone circle is located. You need to stand in this circle and put the horn in your hand. Just take one of the heroes and click on it with LMB. After the horn is played, two creepy plant-monsters will appear, so you will have to defeat them. You will need to find a place where they can attack you only one at a time. After defeating them, a grate will open for you, through which you can go to a new territory.

Twigroot Forest

Go to the left side of one intersection. Kill all your enemies along the way. You will have to keep moving until you get to the next fork. From there you will need to go to the left and will soon descend into the Twigroot tunnels. Come inside.

Twigroot Tunnels

Walk along the corridor and soon you will reach a locked grate on the right side. After going a little further there will be a hole, but behind this hole there is a button. You will need to throw any unnecessary object through this hole in order for the button to activate. After a successful hit, a small bridge will appear. Go further and at the very end of the corridor there is a room. There will be a skeleton in knight's armor in this room - kill him. There is a key right there in the corner - take it. Now go back and use the key you found to open the grate. There is a chest ahead - look into it. It will contain another key and many other useful items. Now you can return back to the forest from the tunnels.

Twigroot Forest

Wander around this area. If you look at the map of the area, there will be a passage at the top with one grate. You will need to remove the grate after inserting the key that you found in the tunnel.

Continue further and there will be a quest ahead. Go inside and press the button. There are three statues here, you need to go to each one and click, and then read the unique text clue on each statue. Now leave the building and go around it, after which you stand behind. There is a chest here, but to open it you need another key. You can try to unlock it with the master keys you have.

Stand with your back to the building and walk to the left, then turn to the right. But don’t rush to move to the next territory, first find the lever here. You will need to lower it and soon on the right side you will be able to notice a gazebo with a crystal in the air - a grate has opened here. You need to go to this grate, kill enemies along the way and subsequently pick up the Power Gem. Now go back to the building with the familiar statues (heads), go a little from them to the right and then again to the right (to the top of your map). Along the way, kill hostile wolves and find a passage to the dungeon.

Twigroot Tunnels

Pull the chain and open the doors. Walk forward a little and on the right side there will be a grate with another chain. Walking further along the corridor you will encounter a magician. Most likely this is the same Guardian of the Island. Walk towards it and it will soon disappear. Next you will have to kill two opponents, then break the boxes and pick up a variety of useful things. Now go back to the grate and pull the chain to open it. Step on the button and two pits will open. You can't go back - there's a hole and there's a hole ahead. On the right side of the pit, look for a barely noticeable button in the wall. If you press this button, the pit will immediately close.

The Four Plagues

First, go to the left side - here you will come across a room with 4 signed niches. In the very middle there will be locked bars. Near each niche there is also a signature. You need to put the following items: Disease - here is a jar of healing potion, before Battle - you need to put a sword or some other weapon, to Cold - an item of some clothing, and to Famine - absolutely any food. As a result, the grate will rise, after which you can take a jar of strength potion and a cape.

Now you can go back to the grate through which you arrived here. Go to the right side of it. Along the way, you will pass a save stone (save). And by the way, if one of your heroes died, then after touching this stone, your fallen character will be on his feet again. Move further along the corridor and you will notice a gnome leaving in a hurry. He will close the grate behind him and you will need to find the key.

Go further and soon you will need to kill the monster, after which there is a door on the right side, and it will lead you to The Nest. Now go to the left and enter the Philosopher's Stone room. Walk a little further along the corridor on the left side. There are gratings on both sides. Behind one grate there is a button - you will need to place a stone on it. You need to return to the large stone, but it is on fire, as is the floor under this stone. You need to move it to the yellow square. You can push it only from behind and only along areas that are illuminated. Move it to the right side, then go behind the bars and through it you will need to push it to the other part. As soon as he reaches the coveted yellow point, the grate will finally open nearby. Go through the portal immediately behind it.

Now take the key that lies in the niche further (Brass Key). Next, three skeletons will appear. You will need to kill them all. After another victory, pull the lever and go back. Go through the grate, which is located behind the stone. Further on the wall there will be a button - click on it. Go into the secret room, kill the rat and take all the valuable items.

Return again to the grate, which was still locked by the fleeing gnome. Now you can open it with the found key. Having gone a little further, the gnome will open the bars for you and soon you will need to fight him. Once you defeat him, collect all the valuable items and another found key. There are doors in this room that you can unlock with the Dwarf's key. In addition, you need to find a passage to the Power crystal and pick it up.

Go back to the open doors and go inside. Along the way, you will need to lift the grate. If you go to the end of the corridor, you will find a lever and if you pull it down, you can find a save crystal. But let's go back. Once you open the grate, carefully examine all corners of this place and after a thorough search, you can climb the stairs to the top.

Twigroot Forest

Go out to the building with the statues and place the found four Power Crystals on the table. As a result, you will collect one large fiery sphere from them - take it. According to your map, you now need to go to the left side, that is, to the left when leaving this building. Next, move to new territory.

Forgotten River

Now walk forward a little, and then turn left. Please note that there will be an area with traps - Shrine of Pain. You will need to wait until the spikes are a little further away. You need to move further along the right-hand wall, then turn to the left and find one lever around the corner. When you find it, lower this lever and return to the first turn, where you once turned to the left. Don't be surprised, but you will need to turn left again. Continue to the open passage and you will eventually overcome the spikes. Now take the letter from the table, go to the right side and kill the next monster.

There is a button here - stand on it and open the wall - this way you will not need to move through the dangerous spikes again. If you go to the left, you will go to another new territory. Go there.

Sleet Island

Go to the right side along the bridge. On the right side there will be a musket on one stand. Take it and you will be thrown into an unknown basement. Rather, kill the monster that is behind you and take its place - this way, the rest of the monsters before you will approach one by one. Once you have dealt with all the enemies, take the musket you found and go into the open portal. You will find yourself back at the same location. Go to the right side and go to the new part, where you will need to solve the next puzzle.

Mind and Matter

There are two large stones here. There is a lever on the right side - find and turn on the stones. The nearby stone needs to be moved forward in order to move to the next part of this location. From the stone, go to the right side, there will be a hole in front, and a grate on the right and left sides. On the right side, one step from the hole, there is a tile with a button. If you click on it, a small spark will fly from the stone head that is on the opposite side. Since it is blocked by stones, it will not reach its intended target. You need to go back and move two stones to the left side. One should rest against the grate, and the other will be moved closer to the yellow dots. Now you can go back to the button and click on it. But you will need to immediately run to the side as a spark will fly. After this, the grate doors will open. Now go from the hole in the right wall and push the first stone you come across, but you need to push it onto one of the yellow platforms. Next, you need to push the second stone through the grate a little forward. Now move to the second cobblestone and pass by it until you hit it, then turn to the right and on the right wall you will find another button. You will need to click on it, after which the wall will rise. You can go around the stone through the wall. Push him one step forward. In general, now it will not be difficult for you to push this cobblestone to the desired point.

As a result, the grate will open. Go through the opened passage. Move further and soon you will need to kill the stone golem. There is a button here, but if you step on it, nothing useful will happen, except that a couple of flying monsters will appear. After the fight is over, go a little further and turn to the right - then go to the next territory.

Cemetery

Ahead there will be a stone and more illuminated slabs. There are four yellow key points here, but there is only one stone. Unusual. If you go to the left, you can find a couple of graves and some useful items, but this is not necessary.

Without a doubt, we can say that Legend of Grimrock 2 has become the ideal sequel to the first part of the best dungeon crawler of our time. And perhaps even the best sequel of all, released in 2014. But it was this year that the sequels of such giants as Wasteland and Wolfenstein were released!

But if we consider exclusively role-playing games released in 2014, then Legend of Grimrock 2 may not be the best among them (of course, it doesn’t compare with the high-budget and large-scale, and the equally boring and soulless Dragon Age: Inquisition), but it will definitely be the most atmospheric!

As already mentioned, the game Legend of Grimrock 2, developed by the Finnish studio Almost Human, belongs to the rather rare and rarely seen genre of Dungeon Crawler today. This is a type of role-playing game that has a high level of difficulty and is intended exclusively for hardcore role-players. As a rule, it allows you to create a party of several characters (two, three, four, and a couple or more), who go to explore forgotten and abandoned crypts, castles, dungeons, fortresses, cathedrals, and so on.

And the second part of Legend of Grimrock turned out just like that! The player has the opportunity to create a party of four characters from scratch, choosing a race and class, scattering their characteristics at his discretion, choosing talents and skills. And after that, you can begin to study the world proposed by the developers. And it is truly huge and interesting to study. Although it consists of one single mysterious island.

According to the plot of the game, a ship with convicted criminals, directed by an unknown force, crashes on the reefs not far from this very island. And only four characters previously created by the player are alive. It was they who were chosen by the unknown owner of the island, and now they have to pass his tests and reveal the secret of the island. From this moment, the game actually begins.

The first thing that catches your eye is the first-person view that has been preserved since the first part, and the need to move strictly in 4 directions, along squares specially designed for this. However, you quickly get used to this, and fans of old-school games will be happy with this feature.

By the way, the game has its own map editor, with an intuitive and simple interface. It will allow everyone to create their own world and come up with various tasks for it. So it is quite possible that masses of original mods for the game will soon appear online.

The player can travel not only through various dungeons and labyrinths (there are a lot of them in the game) but also across the surface of the island of Nex.

The number and quality of locations, as well as the monsters living in them, has increased significantly compared to the first part. The same can be said about the difficulty of the game. True, here you have the opportunity to customize the difficulty level for yourself, for example, by turning off the map or canceling the ability to save at any time.

As for the battles, they take place in real time, with the ability to evade attacks, and even run away if the enemy is too strong. It’s worth noting that the opponents’ artificial intelligence is quite good. All enemies are distinguished by their evil disposition and bloodthirstiness, have various unique types of attacks and do not hesitate to use magic. Boss fights are still here.

Walkthrough of Legend of Grimrock 2 video


In conclusion, I would like to note that, despite the fact that this genre is not so popular at the present time, and the studio that developed this game is not one of the most influential and famous, Legend of Grimrock 2 turned out to be simply mesmerizing and charming, immersing players in your world until every inch of the game world has been explored and completed. And for this, the game can rightfully be considered one of the best role-playing projects of 2014.

In 2012, independent developers amazed the world with the release of an action role-playing game called Legend of Grimrock. This project was simply incredible in scope, as it was based on classic ones that will appeal to absolutely all hardcore experienced gamers. A complex role-playing component, intricate skill trees, intense fights, deep dungeons - this is everything that fans of classic role-playing projects dream of. The second part was released a little later and was intended as an addition to the first. However, the process went quickly, a huge amount of new content appeared, so the developers decided not to waste time on trifles and immediately turn the add-on into a full-fledged sequel, calling it Legend of Grimrock 2. The passage of this game takes you from the dungeons to the surface of an abandoned island, which makes the gameplay much more more diverse, but, unfortunately, not so diverse as to compete with large modern projects. The game still lacks a social component, the economic aspect is also at a rather primitive level, but overall the project still leaves an extremely positive impression. And at the same time, he retained the incredibly high level of complexity that was transferred to him from the previous part of the game. This is why you may experience difficulties with the game Legend of Grimrock 2, the passage of which may leave you in a dead end. This is exactly why this guide was created - it will help you cope with various kinds of difficulties on your way.

Shipwreck

As mentioned earlier, in Legend of Grimrock 2 the passage will be quite difficult - that is why you cannot skip the tutorial, which, in fact, is the first mission. Once on the shore, start exploring - find a stick and bone, which will become the first weapon for two of your characters. Using this weapon, kill your first opponent - a giant turtle, from which you can get meat. This is one of the items that you will use in the game to heal your characters. You will immediately have to solve the first riddle, and there will be a lot of them in the game, and they will all be quite difficult, so get ready for serious challenges. Soon you will find a crashed ship, next to it there will be a blue orb. This is used to save the game, so you will need to search for similar items throughout the game world to be able to record your progress. Continue along the coast, fighting enemies, discovering new items to strengthen your character, and solving increasingly difficult puzzles. As a result, you should come to a door to a cave, which can be opened by solving another riddle. In the game Legend of Grimrock 2, the passage will require considerable ingenuity from you, so do not expect that it will be an easy walk ahead of you.

Cave of the Dead Sailor

As you can already understand, for such a complex game there are also cheats and codes that will allow you to make the process easier, but, naturally, it is recommended to go through it yourself to get the most out of it. Once in the cave, begin to explore the chambers, each of which is closed by a door. Some doors open easily, others require a key, and others can only be opened after solving a certain puzzle. Also pay attention to the fact that you will begin to encounter more complex and powerful opponents - zombies. Kill them on your own or use cheats and codes if you can’t cope. In any case, you need to discover an artifact - an ancient horn, which must be returned to the surface. This will not be so difficult to do - next to the room where you find it, there is a staircase leading to the shipwreck site.

Return to the shipwreck

The beginning of the game was already quite difficult, offering you serious challenges, but then everything will be even more difficult. After going up the stairs, look for a secret button that will open a secret passage out of the rock. Return to the shipwreck, find a circle of stones, place one of the characters there who uses the found horn. Its sound will attract two giant plants that you will need to deal with. You can do this in open combat, but it’s better to lure them out one at a time to make it easier to defeat them. As you can see, the beginning of the game offered you practically harmless turtles as opponents, and now you are faced with similar creatures. You can well imagine what difficulties await you ahead. After both monsters are destroyed, you will be able to go to the new location where they came from.

Twigroot Forest

The game Legend of Grimrock 2 does not have as many locations as most modern large projects, but they are almost always quite large and eventful. But the same cannot be said for a location like Twigroot Forest, which is quite small, at least when you visit it for the first time. You can wander a little along the forest paths, destroying monsters, but in any case you need to come to a specific descent that leads to the Twigrut tunnels. In the game Legend of Grimrock 2, the overview of your heroes will be a little greater than at the very beginning of the project, but torches will still be useful to you - your heroes still cannot see in the dark. Therefore, make sure that you have no less light sources than when you were in the dead sailor's cave.

Twigroot Tunnels

Considering the fact that you now have 2 spells in Legend of Grimrock that you can use to fight monsters, the process should now seem easier to you. However, do not forget that you will now encounter stronger monsters, which you still need to be wary of. For example, in the tunnels you will see skeletons, which are much more dangerous than all the creatures you have met before. But you won’t meet them right away - first you will need to solve several riddles, for example, how to get over a hole in a tunnel. As a result, you need to find a key that will give you access to the entire location of the Twigrut forest, and this is a lot, a lot of space to explore. Having found the key, return to the surface, since the tunnels are still closed to you. Of course, there are cheats for Legend of Grimrock 2 that will allow you to gain access to all locations at once, but this kills all the fun of playing through it.

Return to Twigroot Forest

Once in the forest, you can wander around its territory, exploring unexplored areas. When you have examined all corners of the location, head north, to the gate that did not allow you to go further earlier. Use the key found in the tunnels and go to the house where you will need to solve the statue puzzle. After some time, you will be able to get into a gazebo filled with various monsters. The battle will be very difficult, but it is better not to avoid it, since as a reward you will receive a Power Crystal, which will significantly improve your magic in Legend of Grimrock 2 - magic plays a very important role here. But always look around carefully, as you may miss something important. Even in this case, you could easily go to the next location without paying attention to one small lever, which opens the treasured gazebo. In the game Legend of Grimrock 2, secrets can be found at every step - it is only important to carefully monitor the world around you so as not to miss anything.

And again the Twigroot tunnels

In some games, language plays a very important role, because you have to tell the story and tell you about all the tasks that you need to complete. Therefore, without knowing the language in which the game is narrated, you will not be able to complete quests without problems, and you will also not understand what is being said in the game itself. This project has a very rich plot, as well as quite complex puzzles and quests, so you definitely need to make sure that you understand the language in which your version of the game Legend of Grimrock 2 was released. The Russian version even exists in the license, so you don't have to worry about all such complications. So concentrate on the game - now you need to return to the tunnels. There you will see for the first time the Supreme Mage, the Guardian of the Island, but trying to approach him will lead to him disappearing and opponents attacking you. Get rid of them, solve the puzzle to get out of the hopeless situation where you will be surrounded on all sides by failures, and go to a new location.

Four plagues

The next location will be quite difficult, as you will have to solve a serious puzzle first. You will need to select the same number of solutions for the four “plagues”, for example, for a disease - this is a potion, for war - a sword, and so on. After this, a long journey will begin along the corridors of the tunnels, where the gnome will open the doors for you. True, he will close them behind you, so it can hardly be said that he is on your side. Naturally, along the way you will need to fight with strong opponents until the dwarf finally lures you into his trap, where you will have a difficult battle against him. After defeating the gnome, you will be able to pick up a very important key that will allow you to return to the forest. But don’t rush, because if you carefully study all the tunnels, you can find more than one hiding place - both with a Power Crystal and a Conservation Sphere. When you have cleared all the tunnels, return to Twigroot's forest.

New visit to Tvigruta forest

Once in the forest, you will need to go back to the house where the statues were and use the Power Crystals to create a Fire Sphere. Having collected it, set off along a new path that will lead you to an unexplored location where you can continue your adventure.

Forgotten River

In the new location you will face one of the most serious and dangerous traps in the entire game. Almost the entire location is a “minefield”: one wrong step and spikes appear from the ground, which can instantly kill your character. Therefore, you will have to make your way slowly and carefully until you find a button that will allow you to deactivate the entire system. After that, you can walk around the location and find a road leading to somewhere you have never been before.

Rainy Island

The walk around the island can be quite long, but when you cross the bridge, prepare for a surprise. There will be a musket lying there - if you try to take it, you will be teleported to a dungeon that will be filled with monsters. Position yourself so that they can only get to you one at a time, and gradually deal with them all. After this, you can go back to the teleport and pick up the musket. Then follow to the next puzzle that will make you think.

Mind and matter

So, here you will find a long and complex riddle in which you will need to constantly analyze the situation, return to the beginning of the location to move the stones. Your task is to get to the other end of the location, where a very powerful enemy will be waiting for you - a stone golem. Deal with him and stand on the button, which, unfortunately, will not open any new doors, but will release new flying monsters on you. After defeating them, move on to move to a new location.

Cemetery

Now the time is coming for the last battle and the end of the gameplay, which was extremely rich in various events, intense battles, complex puzzles and much more, which some role-playing games lack. This project is truly revolutionary, returning the RPG genre to its roots, so you should definitely familiarize yourself with it to get into the spirit of the era.

Codes

Much has been said about the use of cheats in this game, but in fact there are no codes as such in the usual sense of the word. You can use a special Cheat Engine program to replace certain values ​​(such as health, mana, experience) with those that would be convenient for you. You can also download and install trainers that simplify this process, but are less functional. With their help, you can only change a certain set of values ​​(usually no more than three or four), while Cheat Engine offers you a wide variety of possibilities if you learn how to work with this program. Considering the fact that the game is not online, the use of cheats is not prohibited, and you will not be punished for it.

If you are having problems with Walkthrough of the game Legend of Grimrock 2, you can always use our advice and information to take action. We describe in detail the steps that need to be taken to completely complete the game. Legend of Grimrock 2. In the most difficult places we add pictures that can help you. Legend of Grimrock 2 Walkthrough read on our website.

Like first part of Legend of Grimrock , the sequel is filled with mind-bending puzzles, brutal monsters, and deadly traps. However, the game is incredibly fun. Let's start with simple tips, knowledge of which will greatly simplify the process. Even old players who have studied the first part thoroughly will find something useful for themselves. Find out on our website.

1. Create a balanced group. You need to create characters of various professions. On the island you will constantly find unique armor and weapons that require certain skills. Try to create two characters who are capable of inflicting maximum damage on enemies. Make one character with heavy weapons and one character specializing in light weapons.

2. Don't neglect alchemy. This is perhaps one of the basic and most important skills in the game. You don't have to be an alchemist, but it's still worth increasing this skill for one of the characters. Unlike the first game, you don't need an empty flask to make a potion. Now you just need to collect the right set of herbs. And the island is simply teeming with these herbs. At the fourth level of the skill, you will be able to brew a Great Elixir of Health and Potions to increase energy, which also heals injuries. High alchemy skills will allow you to prepare new potions that enhance certain skills and give a huge advantage in battles. For example, you can make a Resurrection Potion to give life to one of the dead characters. Alchemy in the game is developed quite well, and you don’t even suspect what wonderful potions you can brew in the later stages of the game.

3. Either max your firearms skill or don't level it up at all. Firearms are quite rare in the game, but they are distinguished by enormous damage that can inflict on the enemy. It's a pity that you won't find ammo for them in abundance.

4. Distribute skill points as late as possible. For what? It's very simple: many weapons in the game require certain skills from you. But you don't know them until you find the weapon. And no matter how offensive it may be, once you have distributed your skills and found some wonderful sword that can cut down enemies in one or two blows, nothing can be done. Due to some missing skill point, you will have to wait for the next level. Try to save your skill points until you find a weapon for which they will be useful. For example, casting a huge fireball will require skill level 3 and air magic level 1. By the end of the game, every skill point will be priceless.

5. If there is no food, go fishing. I was surprised when by the end of the game I realized that you can fish here. All you have to do is get into the water and just click on any fish. It's not difficult, isn't it?! In general, it's a freebie! In some dungeons and crypts there is little food, so before going there you need to stock up on provisions as best as possible. There is another quick way to collect food. Go back to the first beach and kill the low level turtles to get Turtle Steak. Many of the creatures are reborn after a while.

6. Use map annotations to mark points of interest. Legend of Grimrock 2 is much more open than the first part. If you get stuck on a puzzle, you can easily come back later. The same can be said about the monsters that constantly kill you. Use map annotations to mark difficult spots: creepy monsters, locked doors, difficult puzzles, any dangerous areas.

7. If you can't figure out the puzzle, don't rush. Her solution or a clue to it may come in the most unexpected place. The open type of the game means that you can find yourself in absolutely any area, even in the early stages. Some paths may be closed. Don't focus on the unfinished puzzle. For example, there is a moving block in a cemetery. The clue to it is located in a completely different part of the island.

8. Golden Keys are a precious resource, so use them wisely. Most locations have at least one locked door behind which can be hidden loot, both useful and not so useful. All of these doors can be opened using the golden key. Soon you can find a vault with four doors, behind which there is useful loot. They all require a gold key. The solution is obvious. Save, and then open each of the doors and find out where and what is hidden. Don't expect to find many keys on the island. Even in 30 hours of play, you will encounter no more than 10 keys. The choice is yours!

9. Use the ladder to fight dangerous enemies. Rise up and drop down after attacks. This way you will save as much health as possible and defeat the most dangerous opponent. Connoisseurs of the first part will remember how you could run around a square, avoiding damage. Many locations have stairs, but most enemies don't know how to use them. Thus, go up the stairs, attack your opponent 1-2 times, then go down, avoiding his counterattack. The method is especially effective in areas with dangerous opponents who can kill you in no time. For example, there are many strong enemies in the sewers. But they don't even suspect that you now know this secret. Go and make them happy!

10. Important weapon - “Quick Save”. Just like in Divinity: Original Sin, on any difficulty level except the very last one, use Quick Save every time you get the chance. In any convenient place, at any time, in any location, in any situation - remember, QuickSave! Before pressing any button, passing a dangerous puzzle. Be sure to save. Do you want to take a beautiful object lying on the altar in the room? Quick save. Are you planning to go down into a new dungeon? Quick save! Nothing will help you so much in front of the corridors fraught with danger. only on the pages of our portal!

Shipwreck Beach

So, pick up the stick by clicking on it with LMB. Move it to one of the slots of any character. Now, standing facing the cage door, right-click on the character with the stick - on the hand where the stick is. This is how attacks happen in the game.

Go left along the beach, go around the stones and break the branches with a blow of a stick. By the way, there is a bone lying next to the branches - another weapon. Kill a giant turtle, pick up its meat and throw it into any character's inventory - apply it to one of the icons. Approach the door, click on the button on the right. Kill two turtles and pick up the key lying ahead. Next there will be a door - open it by inserting the key into the hole. By the way, open the map on TAB. The creators of the game have introduced an innovation - you can add exclamation marks and other symbols on the map, as well as sign them. This will help you not get lost!

Go forward and right. There will be a tunic lying on the right - put it on any of the characters. There are two plates - the nearest one closes the gate, the farthest one opens it. Stand on the nearest one and place any object (the same turtle skin or its egg) on ​​the second slab. Get off the first one - the door is open!

Go through, kill the two turtles on the right. If you go to the left, you will see two doors - one is locked, and the other with a hint that says: “If you are ready, stand in the circle in the center and call the guards.” Go back to where the turtles were killed. Touch the blue crystal to save.

Turn around from the crystal. Go around the ship on the right side and between it and the rock you will see a statue with outstretched hands. We need to put something here. Turn around, go back a little and turn left. There is a locked door and nine slabs. Read the clue near the door. There is an "X" here. Place eggs, stones and other objects on the slabs to form a cross (X). The stone should be in the center and diagonally in all four positions. Then the door will open.

Go through it, kill the blue monster. There will be a door on the right, and on the sides there will be a statue and a hint on the slab. Based on the story about the captain’s sword (on the slab on the left), you need to put this particular sword in the hands of the statue. But first you need to find him. Turn around from the door, go straight and kill the two monsters. Turn left, there is a locked grate on the left with a keyhole. There is a button on the stove on the right. Click on the button and a portal will open on the left. Enter the portal, kill the turtle, there is a chest behind the bars and a button on the ground. Place something on the button and the grille will rise. Open the chest, take out the knife, medicine and golden key. Go back through the portal and use the key to unlock the grate nearby.

Kill two monsters, there is a box on the left - pick it up in your inventory. In your inventory, right-click on it and take out all the items. Among others there is a sword. Go back to the statue and put the sword there. The door will open. You can take the sword! Go through the door and go to a new location.

Dead Sailor's Cave

Go right, open the grate by pulling the chain. Collect useful items from the shelf and in the corner of the room. Go back and open the other grate with the chain. If your torch goes out, you can remove any other one from the stands on the walls. Go deep into the location, kill the zombies. To open the next door, first place any object on the button in front of it (this button closes the grille when pressed). Now go back a little and there will be a button on the wall, around the corner. Click on the button to raise the grate. Follow along. Kill the zombies, there is a door on the right, you need a key. Go around the corridor and find the key in the niche of the wall. Go back and open the door. Kill two dead men, take the horn from the stand. Leave the catacombs using the stairs nearby.

ShipwreckBeach

Click on the button in front on the right. The rock moves away - get out of here. Go to the location where there is a stone circle. Stand in it, put the horn in the hand of one of the characters and click on it with LMB (as you attack). After the sound of the horn, two monstrous plants will appear - defeat them. Find a place where they will attack you one at a time. Having won, a grate will open - go to a new location.

Twigroot Forest

Go left from the intersection. Kill all the enemies, move to the next fork to the left and you will find a descent into the Twigroot tunnels. Go there.

Twigroot Tunnels

Go along the corridor, there will be a locked grate on the right, a hole ahead, and behind the hole there is a button. Throw any object across the pit so that it falls on the button. A bridge will appear. Follow further, at the end of the corridor there will be a room. Kill the skeleton with knight's armor, pick up the key in the corner. Go back a little, use the key to open the grate and look into the chest ahead. Get the key and other items. Return to the forest to the surface.

Twigroot Forest

Wander around the location, at the top (if you look at the map) there will be a passage with a grate. Remove the grate by inserting the key found in the tunnel.

Go through and find a building ahead. Go inside by pressing the button. There are three head statues, go to each one, click and read the unique hint text. Exit the building, walk around it and stand behind it. There is a chest here - you need a key to open it. You have master keys - use them on the chest and try to open it.

Stand with your back to the building, go left, then right. Don't go to another location, but find the lever here. Lower it, on the right you will see a gazebo with a crystal in the air, a grate has opened there. Go to this gazebo, kill the enemies and take the Power Gem. Return to the building with the statues (heads), go right a few meters and right again (to the top of the map). Kill the wolves and find the descent into the cave.

TwigrootTunnels

Pull the chain and open the door. Go forward, there will be a grate with a chain on the right. A little further down the corridor stands a magician. Surely this is the Guardian of the Island. Go towards him, he will disappear. Kill two enemies, break the boxes and pick up useful items. Return to the grate and pull the chain to open it. By pressing the button, you will open two pits. You won’t go back, but there’s a hole ahead. To the right of the hole on the wall, find a round, barely noticeable button on the brick. Click on it and the pit will close.

TheFourPlagues

Go left first. On the left there will be a room with four signed niches. There is a locked grate in the middle. There is a signature next to each niche. Place the following items: Disease - a healing potion, Battle - a sword or other weapon, Cold - an item of clothing, Famine - any food. The grate will rise. Take the strength potion and cape.

Return to the grate through which you came here. Go right from her. There will be a save stone along the way. By the way, if one of the characters was killed, after touching this stone he will come to life. Go further along the corridor, you will see a gnome running away, who will close the grate behind him. Need a key.

Go further, kill the monster, there will be a door on the right leading to The Nest. Go left and enter the Philosopher's Stone room. Go forward along the corridor on the left. There will be bars on the right and left. Behind one of these there is a button - place a stone on it. Return to the large stone, it is on fire, as is the floor underneath it. Move it to the yellow square. You need to push it from behind and only at the highlighted points. Move it to the right, then go behind the bars and push it through to the other part. When he is on the yellow dot, the grate next to him will open. Go through the portal behind her.

Take the key lying in the niche ahead (Brass Key). Three skeletons will appear - kill them all, pull the lever and go back. Go behind the grate behind the stone, find the button on the wall and press it. Go to the secret room, kill the rat and take the loot.

Go back to the grate that the gnome closed. Open it with the found key. Follow forward, the gnome will open another grate for you. Follow him and fight the gnome. Once you win, collect the loot, including another key. There is a door in the room. Find it and open it with the Dwarf's key. Also, find the passage to the Power Crystal. Take it away.

Return to the open door and go further. Pick up the grate along the way. By the way, if you go to the end of the corridor, you can find a lever. Lower it and you will find yourself in a room with a save crystal. Let's go back a little. Having opened the grate, go through, inspect all the niches and you can go up the stairs. Let's continue Walkthrough of the game Legend of Grimrock 2.

TwigrootForest

Go out to the building with the statues, place 4 Power Crystals on the table. As a result, you will get one fiery sphere - take it away. Follow the map to the right (i.e., to the left when leaving the building) and go to a new location.

Forgotten River

Go forward and left. There will be a place with traps in the form of spikes - Shrine of Pain. Wait for the spikes to move further. Go forward along the right wall, turn left and look for a lever around the corner. Lower the lever, go back to the first turn where you turned left, and turn left as well. Go into the open passage. You have overcome the thorns. Take the letter from the table, go right and kill the monster.

There will be a button here - stand up and open the wall so as not to go through the spikes again. To the left there is a passage to a new location. Go there.

SleetIsland

Go right along the bridge, there will be a musket on the stand on the right. Take this musket and you will be transported to the basement. Kill the monster from behind and stand there so that the others attack you one by one. After killing everyone, take the musket and enter the portal. You will return to the location. Go right, go to the new part, where you will need to solve the riddle.

Mind and Matter

There are two stones here. There is a lever on the right - find and activate the stones. Move the nearby stone forward so that you can go to a new part of the location. Go to the right of the stone, there will be a hole in front, a grate to the right and left. On the right, one step before the hole, there is a plate with a button. If you press it, a spark will fly from the stone head on the opposite side. The spark does not reach the hole due to the stones. Go back to the stones, move both stones to the left (one will rest against the grate, and the other will move closer to the yellow dots). Now press the button and run away from the path of the spark. Two grates will open. Go from the hole in the wall to the right, push the first stone onto one of the yellow dots. Push the second stone through the grate a little forward. Go to the second stone, go past it all the way, turn right and find a button on the wall on the right. Click on it and a wall will rise. Go around the stone through the wall, push it one step forward. In general, pushing it to the right place will now not be difficult.

The grate has opened - go through it. Follow forward, kill the stone golem, you can stand on the button, but no one. Apart from flying enemy creatures, nothing will appear on the location and nothing will happen. Go a little further and turn right, go to a new location.

Cemetery

There is a stone and glowing slabs ahead. There are four yellow dots, but one stone. Unusual. If you go left, you can find a couple of graves and several useful items. Not necessary.